SpriteKit Incorrectly Detecting Multiple Collisions
问题 I have been going through a SpriteKit tutorial that makes a Flappy Bird Style Game. One of the issues I am having, is that it is firing off the code for collision detection incorrectly. Sometimes, this goes perfect...it hits the ground, it fires the method for when it collides with the ground. However, at seemingly random times, it will hit the ground, and fire off the method for ground collisions anywhere from 2-6 times. It doesn't matter if any other nodes are present on the screen or not.