collision-detection

the car moves and changes direction when it hits the window edge [closed]

落爺英雄遲暮 提交于 2020-12-13 03:18:07
问题 Closed . This question needs to be more focused. It is not currently accepting answers. Want to improve this question? Update the question so it focuses on one problem only by editing this post. Closed 12 days ago . Improve this question The car is moving straight. When it hits the window edge it moves backwards then changes direction at an angle of 45 degrees clockwise and keeps moving straight. if it hit the edge of the window again, it would do the same I've made the code below. I was only

the car moves and changes direction when it hits the window edge [closed]

孤人 提交于 2020-12-13 03:16:35
问题 Closed . This question needs to be more focused. It is not currently accepting answers. Want to improve this question? Update the question so it focuses on one problem only by editing this post. Closed 12 days ago . Improve this question The car is moving straight. When it hits the window edge it moves backwards then changes direction at an angle of 45 degrees clockwise and keeps moving straight. if it hit the edge of the window again, it would do the same I've made the code below. I was only

the car moves and changes direction when it hits the window edge [closed]

旧街凉风 提交于 2020-12-13 03:16:02
问题 Closed . This question needs to be more focused. It is not currently accepting answers. Want to improve this question? Update the question so it focuses on one problem only by editing this post. Closed 12 days ago . Improve this question The car is moving straight. When it hits the window edge it moves backwards then changes direction at an angle of 45 degrees clockwise and keeps moving straight. if it hit the edge of the window again, it would do the same I've made the code below. I was only

Simple drag physics, acting differently when moving left or right [duplicate]

六眼飞鱼酱① 提交于 2020-12-07 06:41:54
问题 This question already has answers here : Pygame doesn't let me use float for rect.move, but I need it (2 answers) How to draw a moving circle in Pygame with a small angle at a low speed and blinking? (1 answer) Closed 13 days ago . My code is acting differently for negative velocities than it is positive ones I'm trying to implement platformer physics, the player has velocity in the X direction, the velocity is increased or decreased when the user presses "A" or "D" respectively, or set to 0

Simple drag physics, acting differently when moving left or right [duplicate]

守給你的承諾、 提交于 2020-12-07 06:40:27
问题 This question already has answers here : Pygame doesn't let me use float for rect.move, but I need it (2 answers) How to draw a moving circle in Pygame with a small angle at a low speed and blinking? (1 answer) Closed 13 days ago . My code is acting differently for negative velocities than it is positive ones I'm trying to implement platformer physics, the player has velocity in the X direction, the velocity is increased or decreased when the user presses "A" or "D" respectively, or set to 0

Simple drag physics, acting differently when moving left or right [duplicate]

风流意气都作罢 提交于 2020-12-07 06:39:04
问题 This question already has answers here : Pygame doesn't let me use float for rect.move, but I need it (2 answers) How to draw a moving circle in Pygame with a small angle at a low speed and blinking? (1 answer) Closed 13 days ago . My code is acting differently for negative velocities than it is positive ones I'm trying to implement platformer physics, the player has velocity in the X direction, the velocity is increased or decreased when the user presses "A" or "D" respectively, or set to 0