Collision detection in a 2D maze with thick walls
问题 I have to make a game with Windows Forms for school. My game consists of a user having to get through a maze. I'm trying to prevent my user from going straight through the walls using collision detection, but am getting stuck because of the varying shape of the rectangles being used to represent walls. Here's an image of the game. This question may be similar to this one, however with my movement I believe that it is quite different, as I don't have a grid system or graphical map laid out. As