Swift SpriteKit basic Contact / Collision
问题 The problem: When the coin spawns, it's physicsBody appears right underneath the spriteNode. Also, when the player comes in contact with the coin's physicsBody, the player bounces off of the physicsBody and the game ends. What the output should be: The coin's physisBody should be aligned properly with the coin spriteNode. When the player comes in contact with the coin, the coin should disappear and +1 should be added to the proper label. The current code: struct ColliderType { static let