Cocos2d-x vs cocos2d-android for an Android game
After using 'cocos2d-iphone' in one of my projects, I am trying to decide which flavor of Cocos2d I should use for an Android game. My personal list of pros and cons: Cocos2d-x pros: it should be easier to bring the game to iOS later, potentially other platforms as well cons/doubts: debugging c++ code on Android (easy or not?), compatibility of NDK app with various Android devices (how much of a problem?), accessing platform-specific functionality (in-app purchases, etc.) cocos2d-android pros: all Java, easier to setup and access platform-specific functions cons: will have to translate from