Managing resources in a universal ios app
问题 I am developing a cocos2d game. I need to make it universal. Problem is that I want to use minimun amount of images to keep the universal binary as small as possible. Is there any possibility that I can use same images I am using for iphone, retina and iPad somehow? If yes, how can I do that? What image size and quality should it be? Any suggestion? Thanks and Best regards 回答1: As for suggestions: provide HD resolution images for Retina devices and iPad, provide SD resolution images for non