Spritebuilder project with wrong node positions in xcode 6
问题 I've been using spritebuilder to play around with a few design ideas. I recently upgraded xcode to xcode 6 and my node positions have ended up being a bit screwy. I was wondering if anyone else is having these issues. What I get on spritebuilder vs how it ends up looking like on ios simulator Deploying to an actual ios device with ios 7 works correctly. 回答1: I managed to find a solution to the problem. unchecking all deivce orientations and checking protrait in xcode resolved it. I think