What is the general architecture of an endless runner game?
问题 I am confused as to how endless runner games actually work, conceptually, as far as having a never-ending canvas. Sprite Kit is under NDA, so I am going to use Cocos2D as my framework. There are some tutorials on the web that are specific to other languages, and tools, but I just need to figure out basically: If I create a scene with a specific size, how do I create the illusion of a never-ending background? Do I just animated backgrounds behind the scene, or do I somehow dynamically add