channel

Socket.io: Namespaces, channels & co

佐手、 提交于 2019-11-27 09:51:50
问题 I have a Node.js web server that runs a socket server on top, which was created using Socket.io. Basically, this works. What I now want to achieve is that the clients that connect are clustered in groups. So there might be some clients which make up group A and some other clients which make up group B. They shall select to which group they belong by adressing a specific URL, either localhost:3000/A or localhost:3000/B . In Socket.io I now want to send messages to all clients in group A or to

How do I use static lifetimes with threads?

痴心易碎 提交于 2019-11-27 09:41:52
I'm currently struggling with lifetimes in Rust (1.0), especially when it comes to passing structs via channels. How would I get this simple example to compile: use std::sync::mpsc::{Receiver, Sender}; use std::sync::mpsc; use std::thread::spawn; use std::io; use std::io::prelude::*; struct Message<'a> { text: &'a str, } fn main() { let (tx, rx): (Sender<Message>, Receiver<Message>) = mpsc::channel(); let _handle_receive = spawn(move || { for message in rx.iter() { println!("{}", message.text); } }); let stdin = io::stdin(); for line in stdin.lock().lines() { let message = Message { text:

How does a non initialized channel behave?

核能气质少年 提交于 2019-11-27 08:58:54
I have a struct that holds a channel that is not initialized. When I write into it, the routine is blocking as expected but the reader is never notified that something is in the pipe. I am surprised that there is no error and I am wondering what is doing Go. In the example bellow, neither the message pushed nor got it are printed. (Uncomment the intialization and it will work like a charm) type MyStruct struct { over chan bool } func main() { nonInitialized := &MyStruct{} // nonInitialized.over = make(chan bool) go func() { for i := 0; i < 10; i++ { select { case <-nonInitialized.over: fmt

throw: all goroutines are asleep - deadlock

点点圈 提交于 2019-11-27 08:51:57
Given the following simple Go program package main import ( "fmt" ) func total(ch chan int) { res := 0 for iter := range ch { res += iter } ch <- res } func main() { ch := make(chan int) go total(ch) ch <- 1 ch <- 2 ch <- 3 fmt.Println("Total is ", <-ch) } I am wondering if someone can enlighten me as to why I get throw: all goroutines are asleep - deadlock! thank you As you never close the ch channel, the range loop will never finish. You can't send back the result on the same channel. A solution is to use a different one. Your program could be adapted like this : package main import ( "fmt"

Golang channel output order

北城以北 提交于 2019-11-27 08:47:32
问题 func main() { messages := make(chan string) go func() { messages <- "hello" }() go func() { messages <- "ping" }() msg := <-messages msg2 := <-messages fmt.Println(msg) fmt.Println(msg2) The above code consistently prints "ping" and then "hello" on my terminal. I am confused about the order in which this prints, so I was wondering if I could get some clarification on my thinking. I understand that unbuffered channels are blocking while waiting for both a sender and a receiver. So in the above

What are Golang channels used for?

本秂侑毒 提交于 2019-11-27 07:38:56
When looking through some Golang code I found the following: ch := make(chan int) I looked up in a online tutorial how Golang Channels work: https://tour.golang.org/concurrency/2 But I find this example unclear. Can someone give me a easy explanation and an example of the use of channels? chan is a channel in Golang. In simple word you can think it as a box in which you put a item at one end and then pick it from other end.(order does not matter) Something like Unbuffered Channels Buffered Channel This is the small code I have written for you to understand channels. Now change order of go

Golang - What is channel buffer size?

人走茶凉 提交于 2019-11-27 04:02:23
问题 I'm trying to create an asynchronous channel and I've been looking at http://golang.org/ref/spec#Making_slices_maps_and_channels. c := make(chan int, 10) // channel with a buffer size of 10 What does it mean that the buffer size is 10? What specifically does the buffer size represent/limit? 回答1: The buffer size is the number of elements that can be sent to the channel without the send blocking. By default, a channel has a buffer size of 0 (you get this with make(chan int) ). This means that

go routine blocking the others one [duplicate]

大城市里の小女人 提交于 2019-11-27 03:50:40
问题 This question already has answers here : Why is this Go code blocking? (3 answers) Closed 2 years ago . The following code run forever instead of stopping one second after the beginning. The go routine with the infinite loop seems to prevent the other one from sending to the timeout channel. Is that normal ? func main(){ timeout:=make(chan int) go func(){ time.SLeep(time.Second) timeout<-1 }() res:=make(chan int) go func(){ for{ } res<-1 }() select{ case<-timeout: fmt.Println("timeout") case<

How to calculate the average rgb color values of a bitmap

吃可爱长大的小学妹 提交于 2019-11-27 03:36:11
In my C# (3.5) application I need to get the average color values for the red, green and blue channels of a bitmap. Preferably without using an external library. Can this be done? If so, how? Thanks in advance. Trying to make things a little more precise: Each pixel in the bitmap has a certain RGB color value. I'd like to get the average RGB values for all pixels in the image. The fastest way is by using unsafe code: BitmapData srcData = bm.LockBits( new Rectangle(0, 0, bm.Width, bm.Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb); int stride = srcData.Stride; IntPtr Scan0 =

Does WebRTC use TCP or UDP?

偶尔善良 提交于 2019-11-27 00:01:13
问题 This sounds like a very basic question, but I need a confirmation Does WebRTC use TCP or UDP as its peer-to-peer transport? How do I know ? I read that there are reliability mode and DTLS agreement, how does they affect? Is this transport the same for both Media and DataChannel? How do I switch between TCP and UDP? I ask this because I know that browsers have a limit on the number of parallel connections (I think they talk about TCP), and maybe UDP connection is not limited. 回答1: It can use