UIScrollView broken and halts scrolling with OpenGL rendering (related CADisplayLink, NSRunLoop)
Solution note, Not a question. UIScrollView suspends OpenGL rendering by preventing firing CADisplayLink tick when CADisplayLink registered with NSDefaultRunLoopMode . But, if you use NSRunLoopCommonModes to solve this, UIScrollView will halt scrolling at burst scrolling. And after once halted, it does not scroll again. (broken) And registering CADisplayLink in other thread/runloop (as described in answer of this question: CADisplayLink stops updating when UIScrollView scrolled ) reduces UIScrollView behavior breaking, but cannot eliminate. Josh Rosen Edit: Woops, misread your post. Nevermind