bundle

Pass bundle intent in android using MVP

人盡茶涼 提交于 2019-12-21 04:58:24
问题 I want to pass the Model data into another activity using Parceler through Bundle intent. My problem is how could I pass the data from Presenter into the View layer to display in another activity using MVP architecture in android? 回答1: This is certainly possible. Presuming that your Activity implements your View interface you'd have a method in the interface like: void startNextActivity(MyData data); Then in the Activity: @Override void startNextActivity(MyData data) { // create bundle //

gem install kgio ERROR

那年仲夏 提交于 2019-12-21 04:31:27
问题 I've downloaded a rails open source webapp , and while i was starting it using : C:\Users\admin\Downloads\iCare\icare-develop>rails server ←[31mCould not find kgio-2.8.0 in any of the sources←[0m ←[33mRun `bundle install` to install missing gems.←[0m i tried to fix this error using: cmd:>gem install kgio -v '2.8.0' i got the error: Temporarily enhancing PATH to include DevKit... Building native extensions. This could take a while... ERROR: Error installing kgio: ERROR: Failed to build gem

gem install kgio ERROR

拥有回忆 提交于 2019-12-21 04:31:11
问题 I've downloaded a rails open source webapp , and while i was starting it using : C:\Users\admin\Downloads\iCare\icare-develop>rails server ←[31mCould not find kgio-2.8.0 in any of the sources←[0m ←[33mRun `bundle install` to install missing gems.←[0m i tried to fix this error using: cmd:>gem install kgio -v '2.8.0' i got the error: Temporarily enhancing PATH to include DevKit... Building native extensions. This could take a while... ERROR: Error installing kgio: ERROR: Failed to build gem

How do you pass an object array to an Activity?

只谈情不闲聊 提交于 2019-12-21 04:29:26
问题 I have read posts on passing arrays from and to activities, but I am confused as to how I would do it for my specific case. I have an array of objects called DaysWeather (a DaysWeather[] array) where the objects have several String attributes as well as a bitmap attribute. I read somewhere that you have to make it serializable or parceable or something, but it seems messy at first glance. Could someone lead me in the right direction? Is there a simple way to do this? 回答1: Your objects need to

First ever bundle install, stack level too deep

天涯浪子 提交于 2019-12-20 19:42:24
问题 I have created a brand new rails project using the command rails new qbc --database=mysql . It creates all the files perfectly fine, but at the bundle install it errors out $ bundle install Fetching gem metadata from https://rubygems.org/........... Fetching gem metadata from https://rubygems.org/.. Unfortunately, a fatal error has occurred. Please see the Bundler troubleshooting documentation at http://bit.ly/bundler-issues. Thanks! /usr/bin/bundle:23: stack level too deep (SystemStackError)

Bundle command not found Windows x64

孤人 提交于 2019-12-20 17:19:10
问题 I just installed ruby with the Heroku Toolbelt, probem is that when I do bundle install it gives me this error: sh.exe": /c/Program Files (x86)/ruby-1.9.3/bin/bundle: "c:/Program: bad interpreter: No such file or directory Acording to this question Bundle command not found. Bad Interpreter I should change the PATH, but I dont know how to do this, I have changed windows PATH enviorment variable, even changed to C:\ruby-1.9.2\bin I get a similar error: sh.exe": /c/ruby-1.9.3/bin/bundle: "c:

Bundle command not found Windows x64

流过昼夜 提交于 2019-12-20 17:18:04
问题 I just installed ruby with the Heroku Toolbelt, probem is that when I do bundle install it gives me this error: sh.exe": /c/Program Files (x86)/ruby-1.9.3/bin/bundle: "c:/Program: bad interpreter: No such file or directory Acording to this question Bundle command not found. Bad Interpreter I should change the PATH, but I dont know how to do this, I have changed windows PATH enviorment variable, even changed to C:\ruby-1.9.2\bin I get a similar error: sh.exe": /c/ruby-1.9.3/bin/bundle: "c:

How to access local files within project

試著忘記壹切 提交于 2019-12-20 10:26:49
问题 I want to add some static files (image, binary, etc...) to my app. I've placed them under a folder named Resources and have added it to my XCode project. Next, I have those files added to the Copy Bundle Resources in the Build Phases tab in the project settings. However, I can't seem to refer to them in the right way. For instance, reading a binary file: NSInputStream *is = [[NSInputStream alloc] initWithFileAtPath:@"data.bin"]; if(![is hasBytesAvailable]) NSLog(@"wrong"); This always fails &

Wix installer bundle produces corrupt “msi”

匆匆过客 提交于 2019-12-20 05:29:10
问题 Using very simple code almost same as in examples: <?xml version="1.0" encoding="utf-8"?> <Wix xmlns="http://schemas.microsoft.com/wix/2006/wi"> <Bundle Version="1.0" Manufacturer="ACME" UpgradeCode="6AF8AF7D-3B44-4496-9E64-56206DF66C55"> <BootstrapperApplicationRef Id="WixStandardBootstrapperApplication.RtfLicense"/> <Chain> <MsiPackage SourceFile="wpftoolkit.msi"/> </Chain> </Bundle> </Wix> I get a setup.msi file that produced error imidiatly in start: msiexec /i setup.msi /l*v log.txt log

Put objects into bundle

被刻印的时光 ゝ 提交于 2019-12-20 04:11:30
问题 Greetings, I have a game, and i want to save the objects ( creatues ) that move on canvas to a bundle so that when someone pauses/leaves the app, the objects can stay where they were. I have looked at the LunarLanding game where they save the coordinates of the space shuttle into bundles and read from them and i want to do same ( if there is no better way ) but i have objects of a custom type and i am not sure how to save them and read from the bundle. I could do the save of all the parts of