build-process

How to get doxygen to run faster?

扶醉桌前 提交于 2019-11-30 06:44:46
Doxygen is a bit slow - it takes about a couple of minutes to process my whole project, so for small incremental changes this is longer than actually building the rest of my code. There are thousands of files without any documentation so I guess it is spending most of its time processing them. Is there any way to get it to skip files without any documentation? What about getting it to only process changed files? From Doxygen documentation: How can I exclude all test directories from my directory tree? Simply put an exclude pattern like this in the configuration file: EXCLUDE_PATTERNS = /test/

Any good building tools for a C++ project, which can replace make? [closed]

痴心易碎 提交于 2019-11-30 06:20:23
问题 Closed. This question is off-topic. It is not currently accepting answers. Want to improve this question? Update the question so it's on-topic for Stack Overflow. Closed 4 months ago . i'm wondering if there is any nice and neat tool to replace the GNU Autotools or Make to build a very large C++ project, which are such a complicated thing to use. It is simple to generate all the files that de Autotools require if the project is small, but if the source code is divided in many directories,

Do you use Phing? [closed]

霸气de小男生 提交于 2019-11-30 05:57:34
Does anyone use Phing to deploy PHP applications, and if so how do you use it? We currently have a hand-written "setup" script that we run whenever we deploy a new instance of our project. We just check out from SVN and run it. It sets some basic configuration variables, installs or reloads the database, and generates a v-host for the site instance. I have often thought that maybe we should be using Phing . I haven't used ant much, so I don't have a real sense of what Phing is supposed to do other than script the copying of files from one place to another much as our setup script does. What

Run all unit tests with Ant builder

不打扰是莪最后的温柔 提交于 2019-11-30 05:39:06
问题 I have a directory with a bunch of JUnit tests in my project. So far I have used separate target for each unit test. For example: <target name="MyTest"> <mkdir dir="${junit.output.dir}"/> <junit fork="yes" printsummary="withOutAndErr"> <formatter type="xml"/> <test name="tests.MyTest" todir="${junit.output.dir}"/> <classpath refid="MyProject.classpath"/> </junit> </target> This method requires me to change build file every time I add a Unit test. I want to able able to to run all unit tests

How to build and run c++ programs in Sublime Text 2, Windows 8?

笑着哭i 提交于 2019-11-30 05:06:10
I installed Codeblocks with mingw, chose default compiler, and could build and run a simple hello program without errors. I installed Sublime Text 2, copy pasted the same hello world program: // my first program in C++ #include <iostream> using namespace std; int main () { cout << "Hello World!"; return 0; } Upon building, I get the error message: [Error 2] The system cannot find the file specified [cmd: [u'bash', u'-c', u"g++ '' -o '/' && '/'"]] [dir: C:\Windows\system32] [path: C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\] [Finished]

Run a shell script before build in Xcode

杀马特。学长 韩版系。学妹 提交于 2019-11-30 04:54:59
问题 I need to adjust my build and version number for my project before build/archiving. I tried multiple things, but so far to no avail. I added a target with the script to update the numbers and added that as first dependency to my main target. But because I have multiple dependencies as I have extensions in my app and all dependencies are executed by Xcode in parallel (or at least in random order) this does not work. I added a pre-action to my scheme with the same result. Xcode is not waiting

How do I add an Implementation-Version value to a jar manifest using Maven?

∥☆過路亽.° 提交于 2019-11-30 04:50:00
I'd like to add an Implementation-Version line to a manifest in my jar file that reflects the POM version number. I can't for the life of me work out how to do this using the jar plugin. Is this possible? Ascalonian You would use the Maven Archiver: <plugins> <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-jar-plugin</artifactId> <configuration> <archive> <manifest> <addDefaultImplementationEntries>true</addDefaultImplementationEntries> </manifest> </archive> </configuration> </plugin> </plugins> This will add the following to the manifest file: Implementation-Title: $

In Team foundation server what is build agent and controller?

偶尔善良 提交于 2019-11-30 04:32:20
I am unable to grasp the concept of build server in Team foundation. Can anybody explain ? Also what is the build agent and controller in the foundation server ? In TFS, the build system consists of two main constructs: the Build controller and the Build agents . The Controller's job is to queue build requests and send them to the "most available" build agent. The Agent's job is to perform the actual build. This setup allows you to easy grow into a "Build Farm", which the controller is dispatching to any number of agents, allowing your build platform to scale without being redesigned. The

C# to C++/CLI to C DLL System.IO.FileNotFoundException

一世执手 提交于 2019-11-30 04:02:23
问题 I'm getting System.IO.FileNotFoundException: The specified module could not be found when running C# code that calls a C++/CLI assembly which in turn calls a pure C DLL. It happens as soon as an object is instantiated that calls the pure C DLL functions. BackingStore is pure C. CPPDemoViewModel is C++/CLI calling BackingStore it has a reference to BackingStore. I tried the simplest possible case - add a new C# unit test project that just tries to create an object defined in CPPDemoViewModel .

Speeding up build times in ASP.NET

你离开我真会死。 提交于 2019-11-30 03:57:27
I am currently involved in a ASP.NET project with about 40 projects in the solution. We are doing all our development in cloned Virtual PC environments so all developers have identical setups. That's all good, managing dependencies is easy, however building the solution is horribly slow. Virtual PC can only utilize one CPU so I'm really only using half of my computers resources. It takes a full 3 minutes from build to a complete page load.. and it's getting worse every day as the projects grow. Fixing simple things is starting to take a long time and personally, I'm getting frustrated waiting