breadth-first-search

BFS in binary tree

孤人 提交于 2019-12-21 02:41:15
问题 I'm trying to write the codes for breadth-first search in binary tree. I've stored all the data in a queue, but I can't figure out how to travel to all nodes and consume all their children. Here's my code in C: void breadthFirstSearch (btree *bt, queue **q) { if (bt != NULL) { //store the data to queue if there is if (bt->left != NULL) enqueue (q, bt->left->data); if (bt->right != NULL) enqueue (q, bt->right->data); //recursive if (bt->left != NULL) breadthFirstSearch (bt->left, q); if (bt-

What is time complexity of BFS depending on the representation of the graph?

被刻印的时光 ゝ 提交于 2019-12-20 15:42:07
问题 I was wondering what is the time complexity of BFS, if I use: an adjacency matrix adjacency list edge list Is it same as their space complexity? 回答1: The complexity of BFS implemented using an Adjacency Matrix will be O(|V| 2 ). And that when implemented by an Adjacency List is O(|V| + |E|) . Why is it more in the case of Adjacency Matrix? This is mainly because every time we want to find what are the edges adjacent to a given vertex 'U', we would have to traverse the whole array

Why does the time complexity of DFS and BFS depend on the way the graph is represented?

怎甘沉沦 提交于 2019-12-20 09:18:59
问题 The site http://web.eecs.utk.edu/~huangj/CS302S04/notes/graph-searching.html describes that when an adjacency list is used then, DFS and BFS have complexity O(V+E), and if an adjacency matrix is used, the complexity is O(V 2 ). Why is this? 回答1: In both cases, the runtime depends on how long it takes to iterate across the outgoing edges of a given node. With an adjacency list, the runtime is directly proportional to the number of outgoing edges. Since each node is visited once, the cost is

Breadth First Search time complexity analysis

孤街浪徒 提交于 2019-12-20 08:14:45
问题 Time complexity to go over each adjacent edges of a vertex is say O(N) , where N is number of adjacent edges. So for V number of vertices time complexity becomes O(V*N) = O(E) , where E is the total number of edges in the graph. Since removing and adding a vertex from/to Queue is O(1) , why it is added to the overall time complexity of BFS as O(V+E) . 回答1: Considering the following Graph we see how the time complexity is O(|V|+|E|) but not O(V*E). Adjacency List V E v0:{v1,v2} v1:{v3} v2:{v3}

Breadth First Search time complexity analysis

心不动则不痛 提交于 2019-12-20 08:14:13
问题 Time complexity to go over each adjacent edges of a vertex is say O(N) , where N is number of adjacent edges. So for V number of vertices time complexity becomes O(V*N) = O(E) , where E is the total number of edges in the graph. Since removing and adding a vertex from/to Queue is O(1) , why it is added to the overall time complexity of BFS as O(V+E) . 回答1: Considering the following Graph we see how the time complexity is O(|V|+|E|) but not O(V*E). Adjacency List V E v0:{v1,v2} v1:{v3} v2:{v3}

Understanding perf detail when comparing two different implementations of a BFS algorithm

人盡茶涼 提交于 2019-12-20 04:32:27
问题 The results below are measured using perf on a compute server with 32 cores. I know my implementation is unoptimized but purposely as I want to make comparisons. I understand that graph algorithms tend to have low locality which researchers try to address. I'm unclear of the results, though. The time elapsed is misleading. My implementation runs through a graph with about 4mm nodes in about 10 seconds and the rest of the time pre processing. The optimized version uses the same input and

Understanding perf detail when comparing two different implementations of a BFS algorithm

跟風遠走 提交于 2019-12-20 04:32:09
问题 The results below are measured using perf on a compute server with 32 cores. I know my implementation is unoptimized but purposely as I want to make comparisons. I understand that graph algorithms tend to have low locality which researchers try to address. I'm unclear of the results, though. The time elapsed is misleading. My implementation runs through a graph with about 4mm nodes in about 10 seconds and the rest of the time pre processing. The optimized version uses the same input and

Python breadth-first search matrix print path

只愿长相守 提交于 2019-12-20 03:52:31
问题 I have this line of code that tests wether or not there is a path to be found in a labyrinth represented by a matrix. How do I print the path at the end after I've determined wether or not there is a path. I've tried doing a stack but I'm not sure how to proceed. from queue import Queue maze=open(input()) matrix=maze.readlines() matrix=[i.strip() for i in matrix] matrix=[i.split() for i in matrix] numrows, numcols = len(matrix), len(matrix[0]) q=Queue() row=0 col=0 q.put((row,col)) while not

Topological order using bfs

情到浓时终转凉″ 提交于 2019-12-18 08:49:15
问题 The following question was found in Sedgewick and Wayne book about algorithms in java: 4.2.19 Topological sort and BFS. Explain why the following algorithm does not necessarily produce a topological order: Run BFS, and label the vertices by increasing distance to their respective source. I was trying to prove it finding a counter example. But, everytime I try, I get a topological order. I mean, I don't understand why this not work: If the source of a vertex comes before it, why don't we have

Level Order Traversal of a Binary Tree

≡放荡痞女 提交于 2019-12-18 04:47:09
问题 void traverse(Node* root) { queue<Node*> q; Node* temp_node= root; while(temp_node) { cout<<temp_node->value<<endl; if(temp_node->left) q.push(temp_node->left); if(temp_node->right) q.push(temp_node->right); if(!q.empty()) { temp_node = q.front(); q.pop(); } else temp_node = NULL; } } The above posted code is my level order traversal code. This code works fine for me but One thing I dont like is I am explicitly initializing temp_node = NULL or I use break. But it does not seem to be a good