breadth-first-search

BFS in binary tree

北城余情 提交于 2019-12-03 09:23:55
I'm trying to write the codes for breadth-first search in binary tree. I've stored all the data in a queue, but I can't figure out how to travel to all nodes and consume all their children. Here's my code in C: void breadthFirstSearch (btree *bt, queue **q) { if (bt != NULL) { //store the data to queue if there is if (bt->left != NULL) enqueue (q, bt->left->data); if (bt->right != NULL) enqueue (q, bt->right->data); //recursive if (bt->left != NULL) breadthFirstSearch (bt->left, q); if (bt->right != NULL) breadthFirstSearch (bt->right, q); } } I've already enqueued the root data, but it's

How to implement a breadth first search to a certain depth?

烂漫一生 提交于 2019-12-03 09:03:08
问题 I understand and can easily implement BFS. My question is, how can we make this BFS limited to a certain depth? Suppose, I just need to go 10 level deep. 回答1: You can do this with constant space overhead. BFS has the property that unvisited nodes in the queue all have depths that never decrease, and increase by at most 1. So as you read nodes from the BFS queue, you can keep track of the current depth in a single depth variable, which is initially 0. All you need to do is record which node in

How do you use a Bidirectional BFS to find the shortest path?

[亡魂溺海] 提交于 2019-12-03 06:02:50
问题 How do you use a Bidirectional BFS to find the shortest path? Let's say there is a 6x6 grid. The start point is in (0,5) and the end point is in (4,1). What is the shortest path using bidirectional bfs? There are no path costs. And it is undirected. 回答1: How does Bi-directional BFS work? Simultaneously run two BFS's from both source and target vertices, terminating once a vertex common to both runs is discovered. This vertex will be halfway between the source and the target. Why is it better

Is the runtime of BFS and DFS on a binary tree O(N)?

无人久伴 提交于 2019-12-03 06:02:13
I realize that runtime of BFS and DFS on a generic graph is O(n+m), where n is number of nodes and m is number of edges, and this is because for each node its adjacency list must be considered. However, what is the runtime of BFS and DFS when it is executed on a binary tree? I believe it should be O(n) because the possible number of edges that can go out of a node is constant (i.e., 2). Please confirm if this is the correct understanding. If not, then please explain what is the correct time complexity of BFS and DFS on a binary tree? The time complexities for BFS and DFS are just O(|E|) , or

Recursive breadth-first travel function in Java or C++?

馋奶兔 提交于 2019-12-03 05:51:20
Here is a java code for breadth-first travel: void breadthFirstNonRecursive(){ Queue<Node> queue = new java.util.LinkedList<Node>(); queue.offer(root); while(!queue.isEmpty()){ Node node = queue.poll(); visit(node); if (node.left != null) queue.offer(node.left); if (node.right != null) queue.offer(node.right); } } Is it possible to write a recursive function to do the same? At first, I thought this would be easy, so I came out with this: void breadthFirstRecursive(){ Queue<Node> q = new LinkedList<Node>(); breadthFirst(root, q); } void breadthFirst(Node node, Queue<Node> q){ if (node == null)

What is time complexity of BFS depending on the representation of the graph?

邮差的信 提交于 2019-12-03 04:23:37
I was wondering what is the time complexity of BFS, if I use: an adjacency matrix adjacency list edge list Is it same as their space complexity? Vamsi Sangam The complexity of BFS implemented using an Adjacency Matrix will be O(|V| 2 ). And that when implemented by an Adjacency List is O(|V| + |E|) . Why is it more in the case of Adjacency Matrix? This is mainly because every time we want to find what are the edges adjacent to a given vertex 'U', we would have to traverse the whole array AdjacencyMatrix[U] , which is off course of length |V| . Imagine the BFS progressing as frontiers. You take

Explanation of runtimes of BFS and DFS

为君一笑 提交于 2019-12-03 03:37:04
问题 Why are the running times of BFS and DFS O(V+E), especially when there is a node that has a directed edge to a node that can be reached from the vertex, like in this example in the following site http://www.personal.kent.edu/~rmuhamma/Algorithms/MyAlgorithms/GraphAlgor/depthSearch.htm 回答1: E is the set of all edges in the graph, as G={V,E}. So, |E| is count of all edges in the graph. This alone should be enough to convince you that the overall complexity can't be |V| times |E|, since we are

Explain BFS and DFS in terms of backtracking

安稳与你 提交于 2019-12-03 03:13:31
问题 Wikipedia about Depth First Search: Depth-first search (DFS) is an algorithm for traversing or searching a tree, tree structure, or graph. One starts at the root (selecting some node as the root in the graph case) and explores as far as possible along each branch before backtracking. So what is Breadth First Search? "an algorithm that choose a starting node, checks all nodes backtracks , chooses the shortest path, chose neighbour nodes backtracks , chose the shortest path, finally finds the

Is A* the best pathfinding algorithm?

青春壹個敷衍的年華 提交于 2019-12-03 01:48:43
问题 It is generally said that A* is the best algorithm to solve pathfinding problems. Is there any situation when A* is not the best algorithm to find solution? How good is A* compared to BFS, DFS, UCS, etc? 回答1: The short answer is yes, there are situations in which A* is not the best algorithm to solve a problem. However, there are a number of ways to assess what constitutes the best algorithm for finding a solution. If you are considering best in terms of performance of multiple searches from

How to implement a breadth first search to a certain depth?

独自空忆成欢 提交于 2019-12-02 23:16:33
I understand and can easily implement BFS. My question is, how can we make this BFS limited to a certain depth? Suppose, I just need to go 10 level deep. You can do this with constant space overhead. BFS has the property that unvisited nodes in the queue all have depths that never decrease, and increase by at most 1. So as you read nodes from the BFS queue, you can keep track of the current depth in a single depth variable, which is initially 0. All you need to do is record which node in the queue corresponds to the next depth increase. You can do this simply by using a variable