boggle

vector<string> or vector< vector<char> >?

梦想与她 提交于 2019-12-23 16:53:39
问题 I'm working on a Boggle game solver that would read lines of a text file (the board). I've been going back and forth if I should use a vector of string s or a vector matrix of char s. I'm thinking the vector of chars would be easier to access as it would be myvec[y][x] where the vector of string s would require me to use the string.at() function. I don't know which would have a better performance if I should parse each line in to the char s or leave the line as a string and access each char

Which algorithm would fit best to solve a word-search game like “Boggle” with Python

廉价感情. 提交于 2019-12-21 13:41:31
问题 I'm coding a game similar to Boggle where the gamer should find words inside a big string made of random letters. For example, there are five arrays with strings inside like this. Five rows, made of six letters each one : AMSDNS MASDOM ASDAAS DSMMMS OAKSDO So, the users of the game should make words using the letters available with the following restrictions and rules in mind: Its not possible to repeat the same letter to make a word. Im talking about the "physical" letter, in the game that

How to generate board for game like boggle [closed]

北城余情 提交于 2019-12-11 22:52:47
问题 Closed . This question needs to be more focused. It is not currently accepting answers. Want to improve this question? Update the question so it focuses on one problem only by editing this post. Closed 5 years ago . There are many Boggle like games on Google Play, Apple Store and Facebook platform. How do I generate a playable board like those games? 回答1: the simplest way is to generate a grid of random characters selected uniformly. but that will not give you many words: from random import

Boggle solver implementation

邮差的信 提交于 2019-12-11 04:22:08
问题 I am struggling to implement a solution to finding all the words in a random 5x5 board of letters. Currently it is returning a few words but not nearly the full list. I am pretty sure that my problem exists within the findWords method with my for loops, but I can't figure out what to make the if statement to continue traversing in all 8 directions. import java.io.File; import java.util.*; public class RandomWordGame { private static char[][] board = new char[5][5]; private static Random r =

Which algorithm would fit best to solve a word-search game like “Boggle” with Python

孤者浪人 提交于 2019-12-04 06:47:49
I'm coding a game similar to Boggle where the gamer should find words inside a big string made of random letters. For example, there are five arrays with strings inside like this. Five rows, made of six letters each one : AMSDNS MASDOM ASDAAS DSMMMS OAKSDO So, the users of the game should make words using the letters available with the following restrictions and rules in mind: Its not possible to repeat the same letter to make a word. Im talking about the "physical" letter, in the game that is a dice. Its not possible to use the same dice twice or more to make the word. Its not possible to

How to find list of possible words from a letter matrix [Boggle Solver]

天涯浪子 提交于 2019-11-26 03:19:22
问题 Lately I have been playing a game on my iPhone called Scramble. Some of you may know this game as Boggle. Essentially, when the game starts you get a matrix of letters like so: F X I E A M L O E W B X A S T U The goal of the game is to find as many words as you can that can be formed by chaining letters together. You can start with any letter, and all the letters that surround it are fair game, and then once you move on to the next letter, all the letters that surround that letter are fair