bmp

Getting the pixel value of BMP file

一世执手 提交于 2019-11-28 10:18:31
i got a question for reading an bmp image. How can i get the pixel value(R, G, B values) in an bmp image? Can anyone help me using the C programming language? The easy way would be to find a good image manipulation library for your chosen platform and use that. Linux ImLib / GDK-Pixbuf (Gnome/GTK) / QT Image (KDE/Qt) should be able to do what you need. Windows I'm not familiar with the appropriate system library, but an MSDN Search for "Bitmap" is probably a good place to start. Mac OSX Cocoa has some image manipulation capabilities, see this article . The hard way would be to open the file

After writing BMP file, image is flipped upside down

核能气质少年 提交于 2019-11-28 10:15:49
问题 I am using the following code: f = fopen( _stringhelper.STR("%s.bmp", filename), "wb" ); if( !f ) { _core.Error( ERC_ASSET, "ncImageLoader::CreateImage - Couldn't create %s image.\n", filename ); return false; } int w = width; int h = height; int i; int filesize = 54 + 3 * w * h; byte bmpfileheader[14] = { 'B', 'M', 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 0 }; byte bmpinfoheader[40] = { 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 24, 0}; byte bmppad[3] = { 0, 0, 0 }; bmpfileheader[2] = (byte)(

Trouble reading .bmp header file properly

不问归期 提交于 2019-11-28 02:00:05
问题 I am trying to take in a .bmp file and eventually edit the pixels one by one but I am coming up with a problem with the width and height returned to me in the INFOHEADER struct. The width returned is 13107200 and the height is 65536. However, whenever I run through the program a total of only 60003 total pixels are counted. I have no idea why this is. Any help would be greatly appreciated. #include <stdio.h> #include <stdlib.h> int main( int argc, char *argv[] ){ //define structures typedef

Parse/Read Bitmap file in C

僤鯓⒐⒋嵵緔 提交于 2019-11-28 01:58:55
问题 I'm trying to make a program to read data from a bitmap file (.bmp, Windows file format, 8bit). Right now I'm stuck on reading the headers before the image data. I used the specifications for bmp that I found here to make these structs to hold the file header, info header, and image data of the bmp: typedef struct { unsigned char fileMarker1; unsigned char fileMarker2; unsigned int bfSize; uint16_t unused1; uint16_t unused2; unsigned int imageDataOffset; } FILEHEADER; typedef struct {

png to bmp

☆樱花仙子☆ 提交于 2019-11-28 01:48:21
is there anyway that i can convert a png to a bmp in c# i want to download a image then convert it to a bmp then set it as the desktop background i have the downloading bit and the background bit done i just need to convert the png to a bmp Image Dummy = Image.FromFile("image.png"); Dummy.Save("image.bmp", ImageFormat.Bmp); Certainly. You'd want to load up a Bitmap object with your png: Bitmap myBitmap = new Bitmap("mypng.png"); Then save it: myBitmap.Save("mybmp.bmp", System.Drawing.Imaging.ImageFormat.Bmp); Have you tried this? Image imgFile = Image.FromFile(aFileName); imgFile .Save

Display BMP in JLabel

放肆的年华 提交于 2019-11-28 00:54:29
问题 Java can display png, jpg a some other picture formats, but i have to display a bmp file in a JLable by getting the file path. ImageIcon imageIcon = new ImageIcon(imageFile.getAbsolutePath()); ImageIcon support the typical png,gif,jpg images. In the project i am working, i can not open a bmp file and store the same file as a jpg, because i am not allow to store something at runtime. I could only generate the image in hold it in memory. But i dont know how to do this. How can i show BMP in

Android : save a Bitmap to bmp file format

喜你入骨 提交于 2019-11-28 00:21:40
I have a Bitmap in memory and I need to save it in a bmp file (using the bmp file format ). Is there any way to do it on Android ? (I read a lot of post suggesting to use the png format - which is loss-less - but, that's not what I need: I really need the bmp format ). I already have some code to save it in jpeg or png using the Bitmap.compress method : /** * Save data to file using format. * When format is null : the bitmap will be saved in bmp format **/ public void writeBitmapToFile(Bitmap data, File file, Bitmap.CompressFormat format) { FileOutputStream os = null; try { os = new

Why are bmps stored upside down?

僤鯓⒐⒋嵵緔 提交于 2019-11-27 23:35:20
Why are BMP images stored upside down and zero-padded so they are four-byte aligned? Here's a quote from Petzold: So, in DIBs, the bottom row of the image is the first row of the file, and the top row of the image is the last row in the file. This is called a bottom-up organization. Because this organization is counterintuitive, you may ask why it's done this way. Well, it all goes back to the OS/2 Presentation Manager. Someone at IBM decided that all coordinate systems in PM—including those for windows, graphics, and bitmaps—should be consistent. This provoked a debate: Most people, including

C#: How to convert BITMAP byte array to JPEG format?

Deadly 提交于 2019-11-27 23:28:06
How can I convert a BITMAP in byte array format to JPEG format using .net 2.0? What type of byte[] do you mean? The raw file-stream data? In which case, how about something like (using System.Drawing.dll in a client application): using(Image img = Image.FromFile("foo.bmp")) { img.Save("foo.jpg", ImageFormat.Jpeg); } Or use FromStream with a new MemoryStream(arr) if you really do have a byte[] : byte[] raw = ...todo // File.ReadAllBytes("foo.bmp"); using(Image img = Image.FromStream(new MemoryStream(raw))) { img.Save("foo.jpg", ImageFormat.Jpeg); } If it is just a buffer of raw pixel data, and

Getting RGB values for each pixel from a 24bpp Bitmap for conversion to GBA format in C

為{幸葍}努か 提交于 2019-11-27 17:02:08
问题 I want to read the RGB values for each pixel from a .bmp file, so I can convert the bmp into a format suitable for GBA (GameBoy Advance). I need to get just the RGB for each pixel and then write this information to a file. I am trying to use the <windows.h> structures: typedef struct { char signature[2]; unsigned int fileSize; unsigned int reserved; unsigned int offset; }BmpHeader; typedef struct { unsigned int headerSize; unsigned int width; unsigned int height; unsigned short planeCount;