Babylon.js - models created with Blender appear rounded and weirdly shaped
问题 I am working on a Babylon.js project. Therefore I created a test model (.babylon) with Blender (the export worked perfectly without any errors). My Problem is: The model in my browser 1 (Babylon.js) looks somewhat different than the model in Blender 2. Model in babylon Model in blender To import the mesh to my Babylon scene, i am using BABYLON.SceneLoader.ImportMesh . Babylon.js seems to somehow round the edged, which I really don't understand - there are plenty of examples of perfect models!