bitmapimage

How to upload a bitmap image to server using android volley library?

↘锁芯ラ 提交于 2019-11-30 15:53:19
How to upload a bitmap image to server using android volley library ?I am trying to use android volley to upload images to server . If there is no such option in android volley ,can you please suggest me the best way to make networking actions faster. You are welcome to message me the links to any available tutorials online pertaining to this subject FrancescoAzzola As far as I know, Volley isn't the right choice to send a large amount of data (like an image) to a remote server. Anyway, if you want to send an image you should extend Request class and implements your logic. You could take as an

How to save the client area of a child Window to a Bitmap file?

只愿长相守 提交于 2019-11-30 13:10:00
问题 I have created a windows application using core WIN32 and VC++. In my parent window I have a child window and two buttons "save" and "send". When user clicks the "save" button I want the savefileDialog to be opened and user should be able to save the image as a bitmap file. The same file should be sent to a remote user using WinSock API.... My problem is, I don't know how to save the screen shot of the window to a bitmap file... please help me out of this ... I have not used MFC, ATL or WTL..

Synchronously download an image from URL

允我心安 提交于 2019-11-30 11:11:01
问题 I just want to get a BitmapImage from a internet URL, but my function doesn't seem to work properly, it only return me a small part of the image. I know WebResponse is working async and that's certainly why I have this problem, but how can I do it synchronously? internal static BitmapImage GetImageFromUrl(string url) { Uri urlUri = new Uri(url); WebRequest webRequest = WebRequest.CreateDefault(urlUri); webRequest.ContentType = "image/jpeg"; WebResponse webResponse = webRequest.GetResponse();

C# Windows 8 Store (Metro, WinRT) Byte array to BitmapImage

天大地大妈咪最大 提交于 2019-11-30 07:26:05
问题 I am working on a Windows 8 Metro app that applies filters to images. I have a web version of the app and wanted to port it. But as we all know WinRT doesn't have all the good things .NET provides otherwise :/ Currently I am applying the filters on a byte array and I want to keep it that way, because it's super fast! So for the past few days I have been searching for ways to convert a StorageFile to byte[] and then byte[] to BitmapImage. So far I have managed to do the first one (StorageFile

How to save the client area of a child Window to a Bitmap file?

感情迁移 提交于 2019-11-30 05:34:44
I have created a windows application using core WIN32 and VC++. In my parent window I have a child window and two buttons "save" and "send". When user clicks the "save" button I want the savefileDialog to be opened and user should be able to save the image as a bitmap file. The same file should be sent to a remote user using WinSock API.... My problem is, I don't know how to save the screen shot of the window to a bitmap file... please help me out of this ... I have not used MFC, ATL or WTL.... thanks in advance, RECT rect = {0}; GetWindowRect( hwnd, &rect ); ATL::CImage* image_ = new CImage()

How can I display a Progressive JPEG in WPF?

瘦欲@ 提交于 2019-11-30 01:53:55
How to display a progressive JPEG as it loads from a web URL? I am trying to display a Google Maps image in a image control in WPF, but I want to keep the advantage of the image being a progressive JPG. How to load a progressive JPG in WPF? Image imgMap; BitmapImage mapLoader = new BitmapImage(); mapLoader.BeginInit(); mapLoader.UriSource = new Uri(URL); mapLoader.EndInit(); imgMap.Source = mapLoader; Currently, I make do with this. It will only shows the image after it loads completely. I want to show it progressively. Ben A very basic sample. Im sure there are room for optimizations, and you

Synchronously download an image from URL

天涯浪子 提交于 2019-11-29 23:23:05
I just want to get a BitmapImage from a internet URL, but my function doesn't seem to work properly, it only return me a small part of the image. I know WebResponse is working async and that's certainly why I have this problem, but how can I do it synchronously? internal static BitmapImage GetImageFromUrl(string url) { Uri urlUri = new Uri(url); WebRequest webRequest = WebRequest.CreateDefault(urlUri); webRequest.ContentType = "image/jpeg"; WebResponse webResponse = webRequest.GetResponse(); BitmapImage image = new BitmapImage(); image.BeginInit(); image.StreamSource = webResponse

How to serialize a Class contains BitmapImage?

女生的网名这么多〃 提交于 2019-11-29 16:33:52
I have a DeepCopy method, which serializes the object passed in parameter and returns back the deserialized object to make deep copy. My method is: public static class GenericCopier<T> { public static T DeepCopy(object objectToCopy) { using (MemoryStream memoryStream = new MemoryStream()) { BinaryFormatter binaryFormatter = new BinaryFormatter(); binaryFormatter.Serialize(memoryStream, objectToCopy); memoryStream.Seek(0, SeekOrigin.Begin); return (T)binaryFormatter.Deserialize(memoryStream); } } } It works well, if the object passed to the parameter doesn't contain any BitmapImage Field and

C# 4.0 unlock image after creating BitmapImage

我们两清 提交于 2019-11-29 11:54:57
I am creating an BitmapImage from an existing image using: BitmapImage bmp = new BitmapImage(); bmp.BeginInit(); bmp.UriSource = new Uri(jpegPath, UriKind.Relative); bmp.EndInit(); After I have done this I want to delete the image from my hard drive, but it is locked. Is there a way I can unlock it so it can be removed? bmp.CacheOption = BitmapCacheOption.OnLoad; That will load the image into memory completely and won't leave a lock on the image file. JPG is still set as the source of existing object in your application. Try to set the source of BitmapImage to something else or remove it

error in my byte[] to WPF BitmapImage conversion?

∥☆過路亽.° 提交于 2019-11-29 11:52:28
I'm saving a BitmapImage to a byte[] for saving in a DB. I'm pretty sure the data is being saved and retrieved accurately so it's not an issue there. On my byte[] to BitmapImage conversion I keep getting an exception of "System.NotSupportedException: No imaging component suitable to complete this operation was found." Can anyone see what I'm doing wrong with my two functions here? private Byte[] convertBitmapImageToBytestream(BitmapImage bi) { int height = bi.PixelHeight; int width = bi.PixelWidth; int stride = width * ((bi.Format.BitsPerPixel + 7) / 8); Byte[] bits = new Byte[height * stride]