WinRT Loading an Image into a Byte array
问题 I'm trying to learn how to interact with the some of the WinRT (Metro) objects for images. Basically, I'm working towards creating a "GetPixel" and "SetPixel" method that's easy to use (similiar to what's in System.Drawing.Bitmap that can't be used in Metro apps). For testing, I created a "Bitmap" class. It loads based off of a IRandomAccessStream that I get from the Metro file picker control. I'm able to load the pixel data into a Byte array and then create a BitmapImage from it that renders