编辑器-查找资源引用
using UnityEngine; using System.Collections; using UnityEditor; using System.IO; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Collections.Generic; public class FindReferences { [MenuItem("Assets/Find References", false, 10)] static private void Find() { EditorSettings.serializationMode = SerializationMode.ForceText; string path = AssetDatabase.GetAssetPath(Selection.activeObject); if (!string.IsNullOrEmpty(path)) { string guid = AssetDatabase.AssetPathToGUID(path); List withoutExtensions = new List(){".prefab",".unity",".mat",".asset"}; string[]