awtrobot

Java Robot class press Turkish letter (Ö, ö, Ş, ş, Ü, ü, Ğ, ğ, İ, ı, Ç, ç, Ə, ə)?

依然范特西╮ 提交于 2019-12-01 05:54:30
I have problem with press a special letter (Turkish etc.) via java robot class. I hava a method to press keys which works as alt+keycode. I cant convert some special letters to current keycode. So how can I solve it. Thanx For Example: KeyStroke ks = KeyStroke.getKeyStroke('ö', 0); System.out.println(ks.getKeyCode()); Output : 246 // So alt+0246='ö' //but if I convert 'ş' to keycode //Output is 351 . So alt+351= '_' and alt+0351= '_' //What is the Correct combination for 'ş'. same for 'Ş', 'ş','Ğ', 'ğ', 'İ', 'ı', 'Ə', 'ə' KeyPress: public void altNumpad(int... numpadCodes) { if (numpadCodes

Selenium Actions or Java AWT Robot?

 ̄綄美尐妖づ 提交于 2019-12-01 05:46:48
Until now I have used the Selenium Actions library in order to perform mouse/keyboard actions in our automation project. Recently, I have discovered the Java AWT Robot class. How is it comparable to Selenium Actions library? Is there some corner-cases in one of them that the other solve? restrictions? stability? performance considerations? alecxe There is a huge difference in terms of how do these tools work. Selenium uses the WebDriver API and sends commands to a browser to perform actions (through the "JSON wire protocol"). Java AWT Robot uses native system events to control the mouse and

I want to use Robot class in java applet for web browser to move and click mouse

被刻印的时光 ゝ 提交于 2019-12-01 05:30:54
问题 I have created this applet, It moves mouse to 1000 pos on screen. It works as application but it does not work in applet. I have created signed applet but still it wont move mouse. What should I do to make my Robot class work from browser? My code is as below: import java.applet.Applet; import java.awt.Graphics; import java.awt.Robot; import java.awt.AWTException; public class s extends Applet { public void paint(Graphics g) { g.drawString("Test1", 10, 10); } public void init() { try { Robot

How to emulate pressing media keys in Java?

一曲冷凌霜 提交于 2019-12-01 05:23:24
How can I emulate pressing media keys in Java? Such as play/pause, next/previous, volume control. C# has VK_MEDIA_PLAY_PAUSE , VK_MEDIA_NEXT_TRACK and so on. Java has class Robot for working with keys, but there are no media keys. I used the JNI Library to simulate the key presses using code written in C. I've created a .dll file and .java file for hitting the "Volume Down", "Volume Up", "Volume Mute", "Previous Track", "Next Track", and "Play/Pause Track" media keys. Here is a link to the full repository, however, I will explain it in more detail below. MediaKeys.java must be in a package

How can I make Robot press and hold a mouse button for a certain period of time?

夙愿已清 提交于 2019-12-01 04:13:01
问题 I am using Java to generate a mouse press using the Robot class: robot.mousePress(InputEvent.BUTTON1_MASK); robot.mouseRelease(InputEvent.BUTTON1_MASK); However, I want the Robot to press the button for a certain period of time. How can I achieve this? 回答1: Just sleep a bit between the two actions (specified in milliseconds): Thread.sleep(long millis); robot.mousePress(InputEvent.BUTTON1_MASK); try { Thread.sleep(1000); } catch(Exception e) {} // Click one second robot.mouseRelease(InputEvent

Selenium Actions or Java AWT Robot?

给你一囗甜甜゛ 提交于 2019-12-01 03:05:52
问题 Until now I have used the Selenium Actions library in order to perform mouse/keyboard actions in our automation project. Recently, I have discovered the Java AWT Robot class. How is it comparable to Selenium Actions library? Is there some corner-cases in one of them that the other solve? restrictions? stability? performance considerations? 回答1: There is a huge difference in terms of how do these tools work. Selenium uses the WebDriver API and sends commands to a browser to perform actions

How to get over 30FPS using Java in a Screen Capture Program?

偶尔善良 提交于 2019-12-01 02:00:55
I'm currently using the Robot classes in Java to record the screen. However, it does not achieve the minimum of 30 frames per second. I'm not re-creating objects, and am being as efficient as I can, but I only average around 15 frames per second. Robot is simply not cutting it. What can I use to capture the screen? I've tried Xuggle, but I can't seem to get that to capture fast enough either. For operating systems following the X11 standard (Linux, FreeBSD, Solaris, etc.), we can do it this way via JavaCV and FFmpeg : import com.googlecode.javacv.*; public class ScreenGrabber { public static

Taking screenshot in Java (Robot, code working but not with external full screen application)

▼魔方 西西 提交于 2019-12-01 00:23:00
I am using the following code for taking a screenshot: Robot robot = new Robot(); BufferedImage image = robot.createScreenCapture(screenRectangle); ImageIO.write(image,"png", file); This code is running good. It takes screen shots of my desktop when I run the program, etc. However, when I try to run first some game, application in full screen , it doesn't work properly. It renders either black screen, either the same "initial" picture. Is this problem known, and how to fix this please? Second question : Is this possible to simulate some "Print Screen" key we can have on keybord in order to

How to get over 30FPS using Java in a Screen Capture Program?

自古美人都是妖i 提交于 2019-11-30 21:11:06
问题 I'm currently using the Robot classes in Java to record the screen. However, it does not achieve the minimum of 30 frames per second. I'm not re-creating objects, and am being as efficient as I can, but I only average around 15 frames per second. Robot is simply not cutting it. What can I use to capture the screen? I've tried Xuggle, but I can't seem to get that to capture fast enough either. 回答1: For operating systems following the X11 standard (Linux, FreeBSD, Solaris, etc.), we can do it

Taking screenshot in Java (Robot, code working but not with external full screen application)

久未见 提交于 2019-11-30 19:54:03
问题 I am using the following code for taking a screenshot: Robot robot = new Robot(); BufferedImage image = robot.createScreenCapture(screenRectangle); ImageIO.write(image,"png", file); This code is running good. It takes screen shots of my desktop when I run the program, etc. However, when I try to run first some game, application in full screen , it doesn't work properly. It renders either black screen, either the same "initial" picture. Is this problem known, and how to fix this please? Second