clipping planes in forge viewer not able to clip objects with ShaderMaterial
问题 I am trying to add custom objects with THREE.ShaderMaterial in forge-viewer, I am able to add and render the objects in forge-viewer's overlayScene . I referred this blog for adding the same. The problem I am facing is: The forge-viewer's clipping planes are not able to clip the custom added objects. If I try to add same object with other material, then clipping planes are able to clip them. I have tried this. But I am getting error that Cannot resolve #include<clipping_planes_pars_vertex