What is the best way to debug IL2CPP code?
问题 With Unity doing away with the .NET scripting backend we have been using the IL2CPP scripting backend so we can get used to it. We have having a very hard time debugging c++ code as the code files created do not use the same method names from the .NET code. More specifically we are developing for the Hololens emulator. I heard that Unity is putting out some sort of debugger that will let you debug managed .NET c# code at runtime even when you use the IL2CPP scripting backend, does anyone know