augmented-reality

location based augmented reality android application

空扰寡人 提交于 2020-01-11 03:53:12
问题 I am developing augmented reality android application based on real time location. It is a simple concept: my application should show some places around me. I have researched this intensively and yet I am still running into issues. I have my GPS coordinates and the target place's GPS coordinates. My question is: How can I retrieve what my phone's camera is looking at (for example a building)? What is the logical way to solve something like this? 回答1: Augmented Reality will transfer real

location based augmented reality android application

旧巷老猫 提交于 2020-01-11 03:53:06
问题 I am developing augmented reality android application based on real time location. It is a simple concept: my application should show some places around me. I have researched this intensively and yet I am still running into issues. I have my GPS coordinates and the target place's GPS coordinates. My question is: How can I retrieve what my phone's camera is looking at (for example a building)? What is the logical way to solve something like this? 回答1: Augmented Reality will transfer real

Is it possible to use custom markers?

大城市里の小女人 提交于 2020-01-09 08:09:08
问题 Is it possible to use bespoke markers that do not resemble the "Hiro" marker like below. Could I potentially use a random shape (a solid red oval for example) as a marker? If this is not currently supported, could someone point me into the right direction to where I might start building this functionality? 回答1: AR.js supports custom markers. Make any silly image with the marker generator. Let ar.js know that you want to use your marker: <a-marker type="pattern" url="patterns/mypattern.patt">

Black and white video stream background in ARCore app

元气小坏坏 提交于 2020-01-06 03:36:24
问题 I'm working on AR Android app and when I get close to a renderable I want to make the colors of the AR video stream black-and-white, except the renderables of course. I searched the docs but it seams I cannot access the video stream to do it as shown in Exploring AR interaction (Google I/O '18). Does anyone know how to accomplish this? 回答1: To get a video stream from ARCore requires drawing the texture into a OpenGL 3.1 Context what is being captured. You can find here how to do it. After you

Is it possible to run two ARSCNView at the same time?

跟風遠走 提交于 2020-01-06 01:18:09
问题 I was thinking to do some modification to my existing AR app, and I wanted to split the view and add inside 2 ARSCNView in this way users can use the VR Card Box and have a different experience but Xcode is always returning me: Session (0x102617d10): did fail with error: Error Domain=com.apple.arkit.error Code=102 "Required sensor failed." So, I'm supposing that I can't run 2 ARSCNView sessions at the same time, or am I wrong? 回答1: The answer is: Yes, it's possible . Use the following code to

Is it possible to run two ARSCNView at the same time?

你离开我真会死。 提交于 2020-01-06 01:18:08
问题 I was thinking to do some modification to my existing AR app, and I wanted to split the view and add inside 2 ARSCNView in this way users can use the VR Card Box and have a different experience but Xcode is always returning me: Session (0x102617d10): did fail with error: Error Domain=com.apple.arkit.error Code=102 "Required sensor failed." So, I'm supposing that I can't run 2 ARSCNView sessions at the same time, or am I wrong? 回答1: The answer is: Yes, it's possible . Use the following code to

integrating JPCT-ae with QCAR(vuforia)

醉酒当歌 提交于 2020-01-04 11:02:34
问题 i know what i am going to ask is already discussed sometimes but after going through all of them i can't found my complete answer so i am asking a new question when i tried integrating JPCT-ae with QCAR all goes well as expected, i got my modelview matrix from renderframe from jni and successfully transferred that in java to jpct model is shown perfectly as expected. but when i tried to pass this matrix to JPCT world camera my model disappear. my code:in onsurfacechanged: world = new World();

Generating Unity AR without target [closed]

ε祈祈猫儿з 提交于 2020-01-03 06:57:06
问题 Closed. This question is off-topic. It is not currently accepting answers. Want to improve this question? Update the question so it's on-topic for Stack Overflow. Closed 5 months ago . I've been looking into AR recently because I decided I should use it for my Android app and I found about Unity and Vuforia, which is probably the simplest way to implement AR. I've never before used Unity so I'm a complete beginner to it. I've followed this video: https://www.youtube.com/watch?v=YvSrZqP0elQ

Mapping GPS locations on the camera preview in Android

二次信任 提交于 2020-01-03 04:49:14
问题 Guyz, I need to show the locations(ex restaurants, theaters, banks etc) on the camera preview when I move the camera around me. I know how to get the locations (ex from foursquare or Google maps) and I also know how to open the camera preview. I just don't know how to link these two. I googled it, but did not get a helpful post maybe because my english is not good. So guys I need your help, if you know any post regarding this issue please be kind enough to comment it. Thanks in advance. EDIT:

What's the difference between ARAnchor and AnchorEntity?

百般思念 提交于 2020-01-02 19:13:50
问题 I'm currently doing some experiments with RealityKit. I've been looking at some sample code, and I'm a bit confused about the differences between ARAnchor and AnchorEntity , and when to use one over the other. So far I know that: Both are anchors that describes a position in the real world. AnchorEntity can also have other Entity 's as children, so you can add model objects directly to the anchor. You can't do this with ARAnchor , you have to add model objects "manually" to the rootNode , and