How do you attach an object to your camera position with ARKit Swift?
问题 I have moving objects which I want to have be able to collide with me the player. I have the ability to launch objects from me by getting my current position/direction at that time, but I do not understand how to attach an object to me which will follow my positioning at all times. 回答1: In SceneKit, everything that can have a position in the scene is (attached to) a node. That includes not just visible objects, but also light sources and cameras. When you use ARSCNView , there's still a