Core Audio AudioFIleReadPackets… looking for raw audio
I'm trying to get raw audio data from a file (i'm used to seeing floating point values between -1 and 1). I'm trying to pull this data out of the buffers in real time so that I can provide some type of metering for the app. I'm basically reading the whole file into memory using AudioFileReadPackets. I've create a RemoteIO audio unit to do playback and inside of the playbackCallback, i'm supplying the mData to the AudioBuffer so that it can be sent to hardware. The big problem I'm having is that the data being sent to the buffers from my array of data (from AudioFileReadPackets) is UInt32... I