armv7

Validating app, application is missing Architecture armv7

倾然丶 夕夏残阳落幕 提交于 2019-11-28 20:35:50
When I'm updating my first iOS app , I have 2 problems validating them, *iPhone/iPod Touch:application executable is missing a required architecture. At least one of the following architecture(s) must be present: armv7 *Unable to extract entitlements from application: (null) The Info.plist and build settings are all the defaults, the only thing I changed is the code signing Identity debug and release to my distribution provisioning profile, with the app ID and Bundle Id identically. This happened to me when i had my iphone 5 connected and built my archive. when i disconnected my iPhone and

Do I need to add armv6 support when limiting apps to iOS 4.0+?

老子叫甜甜 提交于 2019-11-28 15:38:12
At the moment I'm compiling for both armv6 and armv7. I've also set the target iOS version as 4.0. Am I right in saying that all devices capable of running iOS 4.0+ are armv7, and thus I can stop compiling for armv6? Not a big deal, but it means that my app's binary will be quite a bit smaller if I can. Sorry, but you aren't right. The iPhone 3G and iPod Touch 2G are able to run iOS 4 (barely) and they include a armv6 processor. ARMv8 / ARM64 = iPhone 5s, iPad Air, Retina iPad Mini ARMv7s = iPhone 5, iPhone 5c, iPad 4 ARMv7 = iPhone 3GS, iPhone 4, iPhone 4S, iPod 3G/4G/5G, iPad, iPad 2, iPad 3

Undefined symbols for architecture armv7 for Cocoapods libraries

a 夏天 提交于 2019-11-28 09:38:17
I stumbled upon a problem on a project that I need to work on. The project use Cocoapods for managing its libraries. I run pod install as usual to get started but xcode give me errors. I got Undefined symbols for architecture armv7 as you can see in the image below: All this symbols are the libraries that I use with my project. Eg. AFNetworking, RNBlurModalView. I tried to remove all the Cocoapods related file from the project and running pod install again, but it still doesn't solved the problem. What I have done so far: Clean the project and build again. Removing Cocoapods related files and

What are the advantages of armv7 over armv6 when compiling iPhone apps?

泪湿孤枕 提交于 2019-11-28 02:52:35
If there are any advantages at all... couldn't find anything conclusive in the docs. Apparently armv7 is for newer version of iOS... is it faster? smaller? Better at X? Jasarien One of the bigger differences is that the armv6 architecture has hardware support for double precision floating point arithmetic, while armv7 only provides legacy software support for double precision floating point arithmetic. To compensate, the armv7 architecture has a "NEON" unit that provides blindingly fast hardware support for single precision floating point arithmetic. This is something you'll need to take into

Building ffmpeg iOS libraries for armv7, armv7s, arm64, i386 and universal

馋奶兔 提交于 2019-11-27 20:49:46
I have seen several scripts to build FFmpeg API for armv7, 7s and i386 but couldn't find anything which would work for armv64 as well. Some of the answers on other threads of this forum suggested to prepare a separate library for arm64 but it does not work well with rest of the architectures. Hence I need a script which can work for all the supported architectures for iOS including armv7, armv7s, armv64 and i386. I have use below scripts for making FFmpeg build for arm64 https://github.com/kewlbear/FFmpeg-iOS-build-script https://github.com/bbcallen/ijkplayer/blob

Android Studio 3.0 Flavor Dimension Issue

让人想犯罪 __ 提交于 2019-11-27 16:51:49
Upgraded to Studio Canary build. My previous project of Telegram Messenger is giving following error. Error:All flavors must now belong to a named flavor dimension. The flavor 'armv7' is not assigned to a flavor dimension. Learn more at https://d.android.com/r/tools/flavorDimensions-missing-error-message.html What should I do? I have already seen that link but couldn't understand what to do. I have 3 build variants now, release,debug and foss. If you don't really need the mechanism, just specify a random flavor dimension in your build.gradle : android { ... flavorDimensions "default" ... } For

symbol(s) not found for architecture armv6

僤鯓⒐⒋嵵緔 提交于 2019-11-27 16:13:16
Please help me from the below error. I am working on graphs using 3rd party framework (libIPhonecharting), every thing works fine in simulator, but when I am trying to build .app file to install in IPAD Device I get the below error message. ignoring file /Users/xyz/Desktop/xyzIPAD/library/4.0/Release-iphoneos/libIPhoneCharting.a, file was built for archive which is not the architecture being linked (armv6) Undefined symbols for architecture armv6: "_OBJC_CLASS_$_DTCStroke", referenced from: objc-class-ref in DemoLineChart.o "_OBJC_CLASS_$_IPCBar3DChart", referenced from: objc-class-ref in

Validating app, application is missing Architecture armv7

对着背影说爱祢 提交于 2019-11-27 13:00:55
问题 When I'm updating my first iOS app , I have 2 problems validating them, *iPhone/iPod Touch:application executable is missing a required architecture. At least one of the following architecture(s) must be present: armv7 *Unable to extract entitlements from application: (null) The Info.plist and build settings are all the defaults, the only thing I changed is the code signing Identity debug and release to my distribution provisioning profile, with the app ID and Bundle Id identically. 回答1: This

Do I need to add armv6 support when limiting apps to iOS 4.0+?

妖精的绣舞 提交于 2019-11-27 09:19:10
问题 At the moment I'm compiling for both armv6 and armv7. I've also set the target iOS version as 4.0. Am I right in saying that all devices capable of running iOS 4.0+ are armv7, and thus I can stop compiling for armv6? Not a big deal, but it means that my app's binary will be quite a bit smaller if I can. 回答1: Sorry, but you aren't right. The iPhone 3G and iPod Touch 2G are able to run iOS 4 (barely) and they include a armv6 processor. ARMv8 / ARM64 = iPhone 5s, iPad Air, Retina iPad Mini

How to detect iOS device programmatically

流过昼夜 提交于 2019-11-27 08:08:27
问题 I need to know which iOS device is currently running app (saying more exactly I need to know is device armv6 or armv7). UIUserInterfaceIdiomPad() could not check is device an iPhone4S or iPhone3G. Is it possible? 回答1: Download https://github.com/erica/uidevice-extension (UIDevice-Hardware class) and you can use these: [UIDevice currentDevice] platformType] // returns UIDevice4GiPhone [[UIDevice currentDevice] platformString] // returns @"iPhone 4G" Or check if its retina + (BOOL) isRetina {