How to keep ARKit SCNNode in place
问题 Hey I'm trying to figure out. How to keep a simple node in place. As I walk around it in ARKit Code: func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) { if let planeAnchor = anchor as? ARPlaneAnchor { if planeDetected == false { // Bool only allows 1 plane to be added planeDetected = true self.addPlane(node: node, anchor: planeAnchor) } } } This adds the SCNNode func addPlane(node: SCNNode, anchor: ARPlaneAnchor) { // We add the anchor plane here let