ARKit Body Tracking using Xamarin and C# Inaccurate
问题 I am trying to translate some Swift examples (such as this one https://github.com/iamfine/ARSkeleton) to C# that show how to use ARKit Body Tracking. But I don't quite seem able to position the joint nodes correctly over the corresponding joints. They follow my body movements, but the position of the nodes seem to be incorrect. Can anyone familiar with ARKit Body Tracking see what I am doing wrong? Thanks using ARKit; using Foundation; using OpenTK; using SceneKit; using System; using System