app-store

iOS app publishing - publishing under different author name

折月煮酒 提交于 2019-12-04 07:30:14
I have been developing and testing an iPhone app under a family members Apple Developer account. He paid for the account and it's registered under his business. When it comes time to publish, will it appear in the App store (and for that matter anywhere else where the author name is published), under his name or his company name? Can this be changed? Is it possible to publish an app on a developer account but under a different author name? Yes, it will appear in the App Store under his name (if registered as an individual) or his company name (if he's registered as a company). Can this be

How can I add a link for a rate button with swift?

筅森魡賤 提交于 2019-12-04 07:24:10
问题 First I don't know how to get the link before I submit my app, and if the link is for each country app store or is it universal? Also I don't know if the way to do it is just by putting the link there like: @IBAction func rate(sender: AnyObject) { UIApplication.sharedApplication().openURL(NSURL(string : "webLinkHere")!) } Or should I use another way to do this? Thanks 回答1: Try This, change appId in your method by your App ID Swift 5 import StoreKit func rateApp() { if #available(iOS 10.3, *)

How do I target an app to work on ipad 2 or newer (not ipad 1) before submission to appstore?

你说的曾经没有我的故事 提交于 2019-12-04 07:14:23
My app is for the iPad 2 only. I have seen other answers involving setting the UIRequiredDeviceCapabilities key, but I need to exclude the iPad 1 because of the CPU power, not any specific hardware feature. I would like the app to show up in the appstore for people in the future also (iPad 3 etc. should have equal or stronger processor than 2), so I need only exclude iPad 1 specifically. Any ideas? Set UIRequiredDeviceCapabilities to require front-facing-camera . I don't think they are going to cut down on features. There isn't any other way, it seems. There appears to be no Processor_MHz_GHz,

Xcode 9 crash during uploading app to App Store

本小妞迷上赌 提交于 2019-12-04 07:05:19
In my project the Xcode 9 crashes during uploading to App Store (or exporting to disk, it does not matter). I have found that it may be caused by cocoapods or some kind of external frameworks bug, because on my other projects which do not use cocoapods this bug does not happen. However why I created post about it here on stackoverflow is the question if anybody has a temporary solution to solve this issue ? Unfortunately it is not known when it will be fixed by Apple or cocapods...so...every help would be welcomed. I have already reported this bug to Apple with the (shortened) log below.

Swap out old project with new one

时光怂恿深爱的人放手 提交于 2019-12-04 05:27:18
问题 I have an existing project, quite old, with its own support system: in-app purchases, links on web pages, etc. I would like to overhaul the app significantly front and back end, so much so that basically none of the original code will remain. Maybe even write it in Swift instead of Objective-C, mostly because it's getting harder and harder to find Objective-C documentation. Is it possible to set up the new app in Xcode so that for all intents and purposes, the app store just considers it to

April 2014/iOS 7 - Is there a way to track conversions of iOS apps to attribute downloads to different campaign sources without using IDFA?

我怕爱的太早我们不能终老 提交于 2019-12-04 05:23:47
With Apple's new crackdown on apps that use the IDFA (advertising identifier/IdentifierForAdvertisers) but don't serve ads, is there any way to track conversions of different ads or advertising providers? For example, Admob's SDK download page states: The iOS SDK utilizes Apple's advertising identifier (IDFA). The SDK uses IDFA under the guidelines laid out in the iOS developer program license agreement. You must ensure you are in compliance with the iOS developer program license agreement policies governing the use of this identifier. I need the SDK if I want to track app installs from

iOS In App Purchase Fails Silently in Production

寵の児 提交于 2019-12-04 05:23:44
问题 So I've tested my application's In App Purchase content at length during development using the Sandbox mode. For some reason now that the application is live in the App Store when clicking the purchase button nothing happens at all. It looks like the Apple review team was able to successfully complete a purchase based on server logs (could be wrong about this tho). I'm using SwiftyStoreKit to handle in app purchases. Any ideas why it would work perfectly during development and in sandbox mode

Restore transactions for Non-renewing subscriptions without registration

六眼飞鱼酱① 提交于 2019-12-04 05:17:00
AppStore reviewer requires us to purchase Non-renewing subscriptions type will not enforce user to register. He means also the user not register he can also purchase Non-renewing subscriptions type And Apple Document requires Non-renewing subscriptions must can be restored. He said : Non-renewing subscriptions and consumable products are not automatically restored by Store Kit. Non-renewing subscriptions must be restorable, however. To restore these products, you must record transactions on your own server when they are purchased and provide your own mechanism to restore those transactions to

Can I use the new Xcode 4.2 Developer Preview to publish regular apps now?

感情迁移 提交于 2019-12-04 05:04:16
Making the long story short: if I download and install the new Xcode 4.2 Developer Preview on my Mac and start developing new iOS 5 apps, can I still using it for developing and releasing iOS 4.x apps? I do not have the possibility to install two different versions of this platform right now. Probably someone amongst you has tried it and can answer. The iOS 5 beta Release Notes link associated to the new Xcode version seems to be broken. Thank you! No, you can only submit to the app store with the official releases of the tools, not the betas. See also Jano's comment above, on the dev forums

iPhone localstorage lifecycle - does it survive an app-update?

倾然丶 夕夏残阳落幕 提交于 2019-12-04 05:02:03
I'm currently developing an iPhone App that uses Phonegap and HTML5. I use localstorage to save in-game-achievements. I was wondering what would happen the user pulls an update for that app from the AppStore. Is the localstorage data persistent? Or do I have to switch to SQLite, which is actually abandoned by the W3C.. Any experience would be appreciated. Yes your localStorage is going to stick around until the app is deleted. Try it out by building a basic app that you set some localStorage items, then recompile and update the app with changes your localStorage will stay where it is. SQLLite