app-store

Xcode 8 AppStore upload (error 434)

心不动则不痛 提交于 2019-12-08 14:54:01
问题 When I tried to validate an App Store build using Xcode 8 I'm getting the following error: ITunesSoftwareServiceAuthenticationErrorDomain 434. What does this mean? 回答1: I received the same error on multiple attempts. I made some changes (to provisioning profiles etc.) and then validation worked fine a couple of times. But then the error message came back for no apparent reason. Seems like a bug on Apple's side. Since then I switched to use Application Loader, and with that workflow I have not

Binary Rejected once again. How to do?

感情迁移 提交于 2019-12-08 14:04:46
问题 I did below changes in my code on every path but once again the Binary was rejected. NSURL *URL = [NSURL fileURLWithPath:photoPath]; [URL setResourceValue:@(YES) forKey:NSURLIsExcludedFromBackupKey error:nil]; 1) First Rejection : On launch and content download, your app stores 38+ MB on the user's iCloud, which does not comply with the iOS Data Storage Guidelines. 2) Second Time Rejection : On launch and content download, your app stores 17+ on the user's iCloud, which does not comply with

delay app release on the App Store

自古美人都是妖i 提交于 2019-12-08 11:55:54
问题 Is it possible to delay the release of app sent to the Apple App Store after it is in review? Let's say I submit my app for review, but something comes up and the app needs to be released at a later (unknown) date. Can we have the app be reviewed, then when it is ready, have it be released? (Assuming the app gets approved after review) 回答1: Yes you can do this. When you release an app update just make sure you select "Hold until developer release" or whatever the actual wording is. When the

What is the minimum sdk allowed to publish apps in App Store?

与世无争的帅哥 提交于 2019-12-08 11:42:35
问题 Helllo, I read some previous questions about this and I am now a little worried. Does anyone know where I can get this information, or if anyone knows something by experience please share. 回答1: I think you're getting confused between SDK and deployment target . EDIT: At the moment, you can only submit apps that have been compiled with iOS >= 7.1 Apple published this news a few days ago: Starting February 1, 2015, new iOS apps uploaded to the App Store must include 64-bit support and be built

Apple developers rejected- subscriptions to be used in the app - Business - 3.1.1

空扰寡人 提交于 2019-12-08 11:02:13
问题 Apple developers rejected my app with this reason. "Business - 3.1.1 Your app includes an account registration feature, which is considered an access to external mechanisms for purchases or subscriptions to be used in the app. This feature does not comply with the App Store Review Guidelines. Next Steps Please remove the account registration links and any other fully qualified links to your site that could indirectly provide access to these mechanisms, such as links to web pages for support,

What iOs version apps are accepted in App Store

与世无争的帅哥 提交于 2019-12-08 10:45:28
问题 My app is currently in version 3.2.3. What version of iOs apps are currently being accepted by Apple. Links? 回答1: My guess would be that Apple would ensure backwards compatibility with their API layers. This means that 4.0 can run any App down through 1.0, but 3.2 can't run an app from 3.6 if there is code being used not available to that system. Therefore, you should be in the clear. 回答2: Apple is no longer accepting the submission of apps that are compatible (by declaration in the

is there any example of Adobe Air application published on Mac App Store

血红的双手。 提交于 2019-12-08 10:45:26
问题 Since version 3 of AIR it's possibile to package application with "Captive Runtime" this means that the app doesn't require any other runtime. That was the limitation that blocked Air apps from being accepted in the Mac App Store in the past. With this solution i think that's possible to have your air app published but i can't find any example that proves this theory. I'd like to confirm this before starting a new project that targets the Mac App Store. Thanks 回答1: Machinarium apparently is

GKNotificationBanner on iOS 4.3.3

让人想犯罪 __ 提交于 2019-12-08 10:20:45
问题 I am using the framework GKAchievementNotification (https://github.com/typeoneerror/GKAchievementNotification) in my iOS 4.1+ app. This app is approved by Apple (is on app store) but seems to crash on iOS 4.3.3. The crash log is the following: OS Version: iPhone OS 4.3.3 (8J3) Report Version: 104 Exception Type: EXC_BREAKPOINT (SIGTRAP) Exception Codes: 0x00000001, 0xe7ffdefe Crashed Thread: 0 Dyld Error Message: Symbol not found: _OBJC_CLASS_$_GKNotificationBanner Referenced from: /var

Multiple iOS Developer Accounts [closed]

孤街醉人 提交于 2019-12-08 09:23:44
问题 Closed. This question is off-topic. It is not currently accepting answers. Want to improve this question? Update the question so it's on-topic for Stack Overflow. Closed 7 years ago . If I and another individual want to publish an application, we would have to somehow create a joint account, and I understand this. However, in the future, if we were to independently publish applications, that would require us to create another developer account each and thus spend another $99 yearly. So my

Getting error while uploading app on Windows Phone Store

徘徊边缘 提交于 2019-12-08 09:12:58
问题 UPDATE 1 Here's content of AppManifest.xaml <Deployment xmlns="http://schemas.microsoft.com/client/2007/deployment" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" EntryPointAssembly="TurnMeOff" EntryPointType="TurnMeOff.App" RuntimeVersion="4.7.50308.0"> <Deployment.Parts> <AssemblyPart x:Name="TurnMeOff" Source="TurnMeOff.dll" /> <AssemblyPart x:Name="Microsoft.Advertising.Mobile" Source="Microsoft.Advertising.Mobile.dll" /> <AssemblyPart x:Name="Microsoft.Advertising.Mobile.UI"