app-store

iPhone In-App Purchases for Free-Trials

一笑奈何 提交于 2020-01-15 09:32:09
问题 I am in the process of releasing an application to the app-store. I recently saw that you can make your application free but have in-app purchases. When I saw this I thought that this could be used to create a free trial. However in Apple's Helpful Tips for Using In App Purchase In Free Apps it says Don’t set time limits on any of the functionality of your app, either for run times or life times. Applications that only run for a set number of minutes per session, or that expire altogether

AppStore submission: ERROR ITMS-9000: "Invalid Bundle Structure - The binary file 'MyApp.app/BuildAgent' is not permitted

谁说胖子不能爱 提交于 2020-01-15 06:25:50
问题 I'm stuck with the following error which I simply don't even understand. ERROR ITMS-9000: "Invalid Bundle Structure - The binary file 'MyApp.app/BuildAgent' is not permitted. Your app may contain only one executable file. When I export from the Archive with Xcode to IPA, I see that BuildAgent as 0 entitlement. Is that related to my error? What's a BuildAgent? How should I fix this? 回答1: Please remove any reference to BuildAgent executable file that was accompanied with the HockeySDK-iOS 来源:

Are Google Play in-app purchases still valid if the app or the product is removed?

|▌冷眼眸甩不掉的悲伤 提交于 2020-01-15 02:54:25
问题 Some Android apps published on Google Play ask users to pay for something. In the developer console of those apps there is some digital products that the user can buy. What happens to the real products the users buy if the app is removed or the product is removed? I mean: are the user buying something that depends on the product that's in the developer console or Google clones it for each purchase so purchases are still valid even if the app or the product is removed? 来源: https:/

AppStore rejected because of code obfuscation and selector mangling: none is done in the app

元气小坏坏 提交于 2020-01-14 08:12:05
问题 My iOS app has gone through multiple releases. I just added another feature (playing audio files using facebook audio360 tbe format), and the app got rejected with the wording: From Apple 2. 3 Performance: Accurate Metadata Guideline 2.3.1 - Performance We discovered that your app contains hidden features. Specifically, It would be appropriate to remove all code obfuscation and selector mangling from this app before resubmitting for review. The next submission of this app may require a longer

Apple appstore and countries [closed]

被刻印的时光 ゝ 提交于 2020-01-14 02:04:10
问题 Closed. This question is off-topic. It is not currently accepting answers. Want to improve this question? Update the question so it's on-topic for Stack Overflow. Closed 7 years ago . I'm researching the following questions and not much has been able to get so far. Hopefully you could help me to understand. Assuming an app is published to the US app store; will a user with russian app store setting be able to download it? Assuming an app is published to the Russian appstore; will a user with

Error uploading to iOS App Store: ERROR ITMS-9000 “This bundle is invalid”

谁都会走 提交于 2020-01-13 10:16:09
问题 When we try to upload a new version of our app to Apple's App Store we get the following error in Application Loader: ERROR ITMS-9000: "This bundle is invalid. New apps and app updates submitted to the App Store must be built with public (GM) versions of Xcode 5 and iOS 7 SDK. Do not submit apps built with beta software." at SoftwareAssets/SoftwareAsset (MZItmspSoftwareAssetPackage) We are already building with the latest available version of Xcode, 5.1.1 (downloaded from the Mac App Store)

Xcode 9: “An error occurred uploading to the iTunes Store.”

只愿长相守 提交于 2020-01-13 08:57:36
问题 Right after upgrading to Xcode 9, I was trying to upload my app and got this error: iTunes Store Operation Failed An error occurred uploading to the iTunes Store. No error was specified. I couldn't find a rumor for what went wrong. So I exported the IPA and used Application Loader (Xcode->Open Developer Tool->Application Loader). This time I got a bunch of very strange messages: An error occurred while starting bundles for the software update process. Transporter will try to continue.

Why does xcode archive succeed but create an empty .xcarchive file?

痞子三分冷 提交于 2020-01-13 04:22:50
问题 Background I have an application I'm trying to archive and submit to the app store for approval. Part of the process requires the archive to be prepared and loaded using application loader. I used product-> archive and it prompts archive succeeded but it does not appear on the Organizer -> Archive tab. Detail of Project build 1 app target, "AppName" 1 static library, cocos2d libraries (cocos2d v0.99.5-rc1) Xcode Version 4.0.2 First steps Setting "Skip Install" to "No": Project AppName target

iOS App Preview without iPhone 6 Plus

烈酒焚心 提交于 2020-01-12 18:50:28
问题 I have done an iOS App Preview (Video) using iPhone 6 and Quicktime in Yosemite, but I cannot upload it for iPhone 6+ in iTunes Connect, and I don't have an iPhone 6+ Device. Is there a way to make an App Preview (Video) for iPhone 6+ without the device ? 回答1: I have found a good solution! In Keynote app, I changed the document size to be the same as iPhone 6+ size and imported the iPhone 6 video and resizes it. I have resived the video to fit the document and exported it as a video. That's

After the testing period has ended for a TestFlight Beta, the build status changes to Expired

不问归期 提交于 2020-01-12 07:23:13
问题 In Apple's iTunes Connect Developer Guide, Apple has stated: When a build has Active status, the number of days remaining for testing is shown. After the 30 day testing period has ended, the build status changes to Expired. Builds not currently being tested will have the status Inactive. Can anyone please tell me what does this means? Whether the TestFlight Beta is not available for new testers to install the app When the testing period ends, testers that already have builds installed will