app-store

Support both armv6 and iOS 6 in an App Store app?

本小妞迷上赌 提交于 2019-11-29 04:28:11
Since Xcode 4.5, we are unable to build for armv6 and thus unable to support devices like iPhone 3G anymore. Would it be possible to use, say, Xcode 4.3 to generate a properly signed armv6 binary and then use lipo to combine that binary and the Xcode-4.5-generated armv7 binary into a fat one? How would I go about this? Does anyone know a good tutorial? Would the resulting fat binary be allowed for submission to the App Store? The code signature would no longer match after modifying a binary using lipo. So the bundle would need to be re-codesigned afterwards. Apps built with Xcode 4.4 and even

How to retrieve the list of top 1000 games in the iOS App Store in real-time

巧了我就是萌 提交于 2019-11-29 04:17:43
问题 I'd like to retrieve the list of top 1000 apps (specifically games) in the iOS App Store in real-time. This information is public (at least the top 300), but Apple doesn't offer any API or automated way to fetch these lists. Does anyone know a good service for this? I've listed similar topics in forums below, as well as different useful resources. Most of these help you track your own applications, but I'm interested in following trends for ALL apps in the App Store . Thanks! Similar topics:

Maximum size for iOS app

旧街凉风 提交于 2019-11-29 04:17:04
I've read in apple's dev guide there's a limit for iOS app size, but I don't really understand it. It says this: iOS apps can be as large as 2 GB, but the executable file cannot exceed 60 MB. Isn't the executable file the whole app? I don't understand the difference between the 2 GB limit and the 60 MB limit. Samuel Spencer The main part of the app is without a doubt the executable file. The executable is usually not very large, because it's just the compiled code that the machine runs. In small, trivial, apps, this is usually only a few kilobytes (KB). In more complex apps it can make it up

Do auto-renewable subscriptions send an SKPaymentTransactionStatePurchased transaction when they auto-renew?

纵然是瞬间 提交于 2019-11-29 03:44:38
Does the AppStore send out a transaction when it auto-renews an auto-renewable subscription? If so, can it reliably be detected by an App the next time the App loads if it sets itself as an observer: [[SKPaymentQueue defaultQueue] addTransactionObserver:self]; Will the new auto-renewed transaction make a call to: -(void)paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray *)transactions with transaction.transactionState==SKPaymentTransactionStatePurchased? If so, great. If not, does this mean you must examine all transactions every time an auto-renewable subscription approaches

AppStore in-App Purchase Receipt Verification Issues

不羁岁月 提交于 2019-11-29 03:17:50
问题 I know there have been quite a few posts on this but none seem to address the issues we're running into. So far I think I have everything setup correctly as specified in the iOS Reference Library Verifying Store Receipts documentation. However we're receiving a 21002 "java.lang.NullPointerException" during our POST request to the AppStore verification URL so I must be doing something wrong. Some issues I've noticed that might be causing this: 1) RECEIPT AMBIGUITY The documentation states that

iOS link to app store before submitting an app

空扰寡人 提交于 2019-11-29 02:53:35
问题 I'm building an "About" controller for my iPhone app. I've see other apps successfully include a "rate in market" link to within their "About" controllers. Is it possible for me to predict what my link would be, so I can hard-code it in the first release of the app, rather than uploading/figuring out the link/releasing the update? For example an android app market link may look like : https://market.android.com/details?id=[package name] for Android, there's an action view with a market URL

Getting Battery Health Information on iOS

社会主义新天地 提交于 2019-11-29 02:34:53
问题 There are currently apps in the app-store (so it does not require jailbreak) that tell you : Exact percentage value of battery level you have on your iPhone. I have tried Apple's official Code Sample, although it tells you when your iPhone is charging and discharging but it gives me values in 5% steps. How do these apps get exact values of battery percentage ? Applications like Battery Health show Current Maximum Capacity vs Manufacturer's Capacity Current Discharge Rate Lifetime Battery

Does Mac App Store accept application written in Python/Java/Ruby?

天涯浪子 提交于 2019-11-29 02:15:40
问题 Does Mac App Store accept application written in Python/Java/Ruby? 回答1: The Good News Yes, you can submit a Java app to the Mac App Store. Not true in the past, but it is true at least as of now in 2013. One example is the successful MoneyDance personal finance app currently available for sale in the Mac App Store. The Bad News Preparing and submitting your app is neither simple nor easy. You have to jump through some hoops. Your app cannot depend on Java being installed on the Mac. You must

1 Keystore to sign all apps or 1 per app?

痴心易碎 提交于 2019-11-29 01:43:46
问题 I am wondering which is the more popular option, Having 1 keystore to sign all the apps you publish, and duplicating that keystore into the cloud and locally to keep it safe, or generating a new keystore for every new app submitted, and keeping copies of all of them? It seems easier to have 1 keystore for everything, but despite duplicating it, im afraid of it getting corrupted and loosing access to all of the apps. Whats the best approach for this situation? 回答1: If you use the same keystore

Iphone App submission: Status bar and screenshots

左心房为你撑大大i 提交于 2019-11-29 01:27:11
I have read somewhere that the screenshots you send to Apple should NOT contain the status bar; however my app shows the status bar during runtime. After having a look around the App store I have noticed quite a few app screenshots contain the status bar. So my question is... Is including the status bar in application screenshots a "rejectable" offence? NB The Google App screenshots contains the status bar so I am guessing no... Many thanks! According to the iTunes Connect Developer Guide (PDF available once you're logged into your dev account): iPhone and iPod touch: Portrait: 320x460px min,