Issue with Android OpenGL Multisampling/Antialiasing
I'm working on an app for Android allows the user to tap the screen to draw colors. I've got all of the drawing code working nicely under OpenGL (testing on Android 4.0.4, Galaxy Nexus, though I'm trying to make this backward compatible as far as possible; my SDK targets API 14 but has a minSDK of 8). The issue I've run into is with antialiasing; I want all my polygons and lines to be antialiased, but they're coming out jagged. I'm positive the Galaxy Nexus supports antialiasing (I've seen it in other apps), so I'm sure I'm doing something wrong. I've been up and down Google for over an hour