unity 内置组件事件调动
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Test : MonoBehaviour { [Header("InputField")] public InputField input; [Header("Slider")] public Slider slider; [Header("Button")] public Button button; [Header("Toggle")] public Toggle toogle; [Header("Dropdown")] public Dropdown drop_down; [Header("ScrollRect")] public ScrollRect scrollrect; [Header("Scrollbar")] public Scrollbar scrollbar; // Start is called before the first frame update void Start() { //InputField 当输入值变化时调用 input.onValueChanged.AddListener(Input_onValueChanged)