animation

Updating Popup.Animated to play gif until external task is completed (PYSimpleGUI)

不打扰是莪最后的温柔 提交于 2020-06-12 20:34:19
问题 I am looking to create a UI that displays an animated popup while another task is being carried out. That will exit upon completion. I am using PYSimpleGUI and am using the example listed here to base my work off. I can get a single frame of the animation to display once I start the code and exit upon completion of the task but can't get it to play the entire gif. Code: import queue import threading import time import PySimpleGUI as sg # ############################# User callable CPU

React Native cancel animation delay when component will unmount

风流意气都作罢 提交于 2020-06-12 15:27:21
问题 I've a little problem with an animation. I try to do a Flash Bar Info on my app for the errors. So to do that I create a new component, this component can be place in one specific view or not, and when the error is trigger from my store the state of my component is change by componentWillReceiveProps and set to visible if there is an error message. So, if there isn't an error message my render function return false value but if there is an error message I run my render function with this

Matplotlib ArtistAnimation: Plot entire figure in each step

旧巷老猫 提交于 2020-06-11 15:40:22
问题 I have an existing function I use for plotting, which I call repeatedly in my program. I want to use matplotlib 's ArtistAnimation to save each plot as an "artist" that is shown in one step of the animation. I know how to use ArtistAnimation to show individual elements of the plot in the animation, but not the entire plot. Here's a simplified example: import random def my_plot(): fig, ax = plt.subplots() ax.plot([random.randrange(10), random.randrange(10)], [random.randrange(10), random

how to make this js animation effect for multi line & animate one by one?

て烟熏妆下的殇ゞ 提交于 2020-06-09 05:38:05
问题 how to make this js animation effect for multi line & animate one by one ? Just like <h1 class="rks1"> First Line </h1> <h1 class="rks1"> Then Second Line </h1> <h1 class="rks1"> Then Third Line </h1> <h1 class="rks1"> Then Fourth Line </h1> <h1 class="rks1"> Then Fifth Line </h1> & more... then restart first line or i think it may like: <h1 class="rks1"> First Line </h1> <h1 class="rks2"> Then Second Line </h1> <h1 class="rks3"> Then Third Line </h1> <h1 class="rks4"> Then Fourth Line </h1>

Make a JavaFX application wait between an animation

自闭症网瘾萝莉.ら 提交于 2020-06-09 05:24:06
问题 I am working on a simple game using JavaFX. What I want here is that at the end of the loop, the application waits for a specified period of time, and then runs again. When I run this code on the application thread, the view doesn't get updated and the Nodes disappear without me seeing the animation. If I create a new thread, then nothing happens at all. Since this animation isn't run until the game has been completed, it doesn't matter if nothing else works until the animation is completed.

I have one SVG that is rotate around a svg but is not fixed

拈花ヽ惹草 提交于 2020-06-09 05:22:53
问题 <!--BG Photo--> <div class="pic1"><img src="1.svg"></div> <!--SVG that will rotate--> <div class="pic2"><img src="img/vec/gz4.svg" alt=""></div> .pic1 img{/*Bg Photo*/ width: 100%; height: auto; top: 0; left: 0; } .pic2{ position: absolute; transform: translate(45px,-75px); } .pic2 img{ transform-origin:center; width: 50px; height: 50px; animation: rotation 2s infinite linear; } @keyframes rotation { from { transform: rotate(0deg); } to { transform: rotate(359deg); } } The problem is what

Rectangle progress bar swiftUI

浪子不回头ぞ 提交于 2020-06-08 13:13:06
问题 Hey does someone know how can I create rectangle progress bar in swiftUI? Something like this? https://i.stack.imgur.com/CMwB3.gif I have tried this: struct ProgressBar: View { @State var degress = 0.0 @Binding var shouldLoad: Bool var body: some View { RoundedRectangle(cornerRadius: cornerRadiusValue) .trim(from: 0.0, to: CGFloat(degress)) .stroke(Color.Scheme.main, lineWidth: 2.0) .frame(width: 300, height: 40, alignment: .center) .onAppear(perform: shouldLoad == true ? {self.start()} : {})

Rectangle progress bar swiftUI

≯℡__Kan透↙ 提交于 2020-06-08 13:13:02
问题 Hey does someone know how can I create rectangle progress bar in swiftUI? Something like this? https://i.stack.imgur.com/CMwB3.gif I have tried this: struct ProgressBar: View { @State var degress = 0.0 @Binding var shouldLoad: Bool var body: some View { RoundedRectangle(cornerRadius: cornerRadiusValue) .trim(from: 0.0, to: CGFloat(degress)) .stroke(Color.Scheme.main, lineWidth: 2.0) .frame(width: 300, height: 40, alignment: .center) .onAppear(perform: shouldLoad == true ? {self.start()} : {})

how to do a simple scaling animation and why isn't this working?

蓝咒 提交于 2020-06-07 07:11:25
问题 i just read in stackoverflow i can only concatenate animatino with delay, so i tried this here which simply shrinks and then scales the circle again. unfortunately the shrinking doesn't work!? if i comment out the growing, shrinking works... struct ContentView: View { @State var scaleImage : CGFloat = 1 var body: some View { VStack { Button(action: { withAnimation(Animation.easeInOut(duration: 1)) { self.scaleImage = 0.01 } withAnimation(Animation.easeInOut(duration: 1).delay(1.0)) { self

React Native Animations - Wiggle/Shake animation on render, followed by onPress animations

只愿长相守 提交于 2020-06-01 06:43:05
问题 Have a functioning "onPress" parallel animation. However, I want the same animated image to wiggle upon "render", giving off a visual indication to click it. So this should happen prior to my onPress animations. Unfortunately, efforts so far, break the other animations when I get the wiggle/shake animation running. Hoping someone can use Yoda like skills and get the animations all working correctly together. Thanks! Reference: Working current animations: export default class App extends