animation

How to GPU accelerate CSS transform?

那年仲夏 提交于 2020-07-22 04:56:06
问题 I know that sometimes browsers will GPU accelerate a CSS transform. But when does that happen, and is there a way to force GPU acceleration for a smooth animation? this article 回答1: Most modern browsers support GPU acceleration, but they only use it when they think a DOM element will benefit from it. The strongest indication is that a 3D transformation is being applied. So use the 3D-equivalent transform. For example, instead of transform: translateX(50px) , use transform: translate3d(50px, 0

Delay a transition in SwiftUI

限于喜欢 提交于 2020-07-21 07:52:52
问题 How can I delay a transition? I want to click on a button and then a view should transition with a delay. I have the following code but it is not properly synchronized. struct ContentView: View { @State var showOne = true var body:some View{ VStack{ if showOne{ HStack{ Spacer() Text("One") Spacer() } .animation(Animation.default.delay(2)) .background(Color.red) .transition(.slide) }else{ HStack{ Spacer() Text("Two") Spacer() } .background(Color.blue) .animation(Animation.default.delay(1))

Delay a transition in SwiftUI

这一生的挚爱 提交于 2020-07-21 07:52:45
问题 How can I delay a transition? I want to click on a button and then a view should transition with a delay. I have the following code but it is not properly synchronized. struct ContentView: View { @State var showOne = true var body:some View{ VStack{ if showOne{ HStack{ Spacer() Text("One") Spacer() } .animation(Animation.default.delay(2)) .background(Color.red) .transition(.slide) }else{ HStack{ Spacer() Text("Two") Spacer() } .background(Color.blue) .animation(Animation.default.delay(1))

How to remove extra space (padding) from this animated SVG?

五迷三道 提交于 2020-07-21 07:07:09
问题 it's a spinnder icon, I am stuck at the part to remove the extra padding around the spinner icon. <?xml version="1.0" encoding="utf-8"?> <svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" style="margin: auto; background: none; display: block; shape-rendering: auto; animation-play-state: running; animation-delay: 0s;" width="36px" height="36px" viewBox="0 0 100 100" preserveAspectRatio="xMidYMid"> <g transform="rotate(0 50 50)" style="animation-play-state:

Animating range ticks when moving range thumb

北城以北 提交于 2020-07-21 04:39:45
问题 I have custom input type="range" , span that shows range's value and div with many p that act as ticks. I used custom div for ticks because appearance: none on the range hides the ticks. I am generating the ticks with DOM. I've used slider thumb to act as a curved border and make the span with range value to act as the circle thumb. It cannot be curved where it connects with the slider but still works alright. I want to achieve to animate the ticks to go over the thumb where it's placed. This

Animating range ticks when moving range thumb

戏子无情 提交于 2020-07-21 04:38:11
问题 I have custom input type="range" , span that shows range's value and div with many p that act as ticks. I used custom div for ticks because appearance: none on the range hides the ticks. I am generating the ticks with DOM. I've used slider thumb to act as a curved border and make the span with range value to act as the circle thumb. It cannot be curved where it connects with the slider but still works alright. I want to achieve to animate the ticks to go over the thumb where it's placed. This

Problem animating with animatableData in SwiftUI

我怕爱的太早我们不能终老 提交于 2020-07-21 03:47:22
问题 SwiftUI not only gives us get automatic animation… it lets us control how the animation occurs, using the animatableData property. So cool! Only I can't get it to work. The following code displays a clock face on the screen (numbers 0…11 🙂) and shows a toggle switch. Switching the toggle rotates the numbers by 180 degrees, animated. Or that is my intent. But instead of each number taking an animated path around the circle of numbers, each number moves along a straight line to its new position

Problem animating with animatableData in SwiftUI

丶灬走出姿态 提交于 2020-07-21 03:44:56
问题 SwiftUI not only gives us get automatic animation… it lets us control how the animation occurs, using the animatableData property. So cool! Only I can't get it to work. The following code displays a clock face on the screen (numbers 0…11 🙂) and shows a toggle switch. Switching the toggle rotates the numbers by 180 degrees, animated. Or that is my intent. But instead of each number taking an animated path around the circle of numbers, each number moves along a straight line to its new position

Issues with Manim. 'error converting to dvi.'

ε祈祈猫儿з 提交于 2020-07-19 19:08:22
问题 I'm attempting to use Manim (Youtuber 3Blue1Brown python's library) to animate. I have installed the necessary software including the newest versions of MikTex and python. I'm able to run the SquareToCircle animation, but whenever I try to run any animation involving text I get the following error: Exception: Latex error converting to dvi. See log output above or the log file: C:\Animation Programs\Manim\manim_3_feb\manimlib\files\Tex\47f78a457bde38f5.log There is no such .log file, however

Repeating and reversing an animation multiple times using UIViewPropertyAnimator

夙愿已清 提交于 2020-07-18 08:10:48
问题 I am trying to have my animation ease the screen from black to white to black again and repeat that a certain amount of times. Currently with the code I have the animation eases from black to white then jumps back to black. Is there anyway to run an animation in reverse or add an animation that runs after the first animation is completed? override func viewDidAppear(_ animated: Bool) { let viewColorAnimator: UIViewPropertyAnimator = UIViewPropertyAnimator.runningPropertyAnimator( withDuration