SDL2 Smooth texture(sprite) animation between points in time function
问题 currently im trying to develop smooth animation effect via hardware accelerated technique (DirectX or OpenGL), my current goal is very simple, i would like to move texture from point A to point B in given duration, this is classic way to animate objects, i read a lot about Robert Penner interpolations, and for this purpose i would like to animate my texture in simpliest linear interpolation as described here: http://upshots.org/actionscript/jsas-understanding-easing Everything works, except