animation

SDL2 Smooth texture(sprite) animation between points in time function

江枫思渺然 提交于 2020-12-04 03:50:34
问题 currently im trying to develop smooth animation effect via hardware accelerated technique (DirectX or OpenGL), my current goal is very simple, i would like to move texture from point A to point B in given duration, this is classic way to animate objects, i read a lot about Robert Penner interpolations, and for this purpose i would like to animate my texture in simpliest linear interpolation as described here: http://upshots.org/actionscript/jsas-understanding-easing Everything works, except

SDL2 Smooth texture(sprite) animation between points in time function

守給你的承諾、 提交于 2020-12-04 03:50:07
问题 currently im trying to develop smooth animation effect via hardware accelerated technique (DirectX or OpenGL), my current goal is very simple, i would like to move texture from point A to point B in given duration, this is classic way to animate objects, i read a lot about Robert Penner interpolations, and for this purpose i would like to animate my texture in simpliest linear interpolation as described here: http://upshots.org/actionscript/jsas-understanding-easing Everything works, except

SVG progress bar with image

雨燕双飞 提交于 2020-12-04 03:44:15
问题 I am trying to create a progress bar (arc) with SVG. I currently have the progress bar working, it is moving the desired amount using a value stored in a data attribute, and looks pretty good. although i am trying to get an image to move around the arc with the bar. The image should start at 0 with the bar and move around to the completion point, say 50% which will be at the top. <div class="w-100 case-progress-bar input p-2" style="position: relative;" data-percentage="80"> <svg class=

What might be causing this animation bug with SwiftUI and NavigationView?

南楼画角 提交于 2020-12-03 11:48:18
问题 I've been experimenting with some SwiftUI layouts and one of the things that I wanted to try out was creating a simple circular progress ring. After playing around with the code for a while I managed to get everything working the way I was hoping for it to, at least for a prototype. The issue arrises when I embed this view inside a SwiftUI NavigationView. Now, every time I run the app in the canvas, simulator, or on a device, the initial loading of the progress ring has the entire view slowly

Animating Text in SwiftUI

旧时模样 提交于 2020-12-03 05:29:13
问题 SwiftUI has wonderful animation features, but the way it handles changes in Text View content is problematic. It animates the change of the text frame but changes the text immediately without animation. As a result, when the content of a Text View is made longer, animating the transition causes an ellipsis (…) to appear until the text frame reaches its full width. For example, in this little app, pressing the Toggle button switches between shorter and longer text: Here's the code: import

Animating Text in SwiftUI

若如初见. 提交于 2020-12-03 05:23:21
问题 SwiftUI has wonderful animation features, but the way it handles changes in Text View content is problematic. It animates the change of the text frame but changes the text immediately without animation. As a result, when the content of a Text View is made longer, animating the transition causes an ellipsis (…) to appear until the text frame reaches its full width. For example, in this little app, pressing the Toggle button switches between shorter and longer text: Here's the code: import

Animating Text in SwiftUI

戏子无情 提交于 2020-12-03 05:22:01
问题 SwiftUI has wonderful animation features, but the way it handles changes in Text View content is problematic. It animates the change of the text frame but changes the text immediately without animation. As a result, when the content of a Text View is made longer, animating the transition causes an ellipsis (…) to appear until the text frame reaches its full width. For example, in this little app, pressing the Toggle button switches between shorter and longer text: Here's the code: import