animation

Blender animation in WPF

房东的猫 提交于 2021-01-28 06:44:02
问题 Hi I have my stickman with bones etc in blender. I want to use him in my WPF/C# application to make some simple app like shaking hand or move leg. I found some graphic engines but they cost a lot, is there any free solution to import stickman from blender and make some simple animation ? 回答1: Check out Unity. A quick search reveals you can import files from Blender to it: http://docs.unity3d.com/Documentation/Manual/HOWTO-ImportObjectBlender.html 回答2: There are a few options I know of you

CSS Animation break transform

℡╲_俬逩灬. 提交于 2021-01-28 06:02:14
问题 I have a little problem with my CSS file. I try to make an icon that scale to infinite (works), and when I click on icon, an animation rotate the parent to 90deg and the icon rotate to 45deg (works). But, if I combine the 2 behavior, the rotate of icon break. I want rotate the icon of 45deg, and keep the animation. A demo example: https://codepen.io/KevinPy/pen/ooEbKY?editors=1100 In my demo, the first occurence works with the rotate to 45deg. The second occurence add the animation (via class

CSS Animation break transform

时光毁灭记忆、已成空白 提交于 2021-01-28 05:59:24
问题 I have a little problem with my CSS file. I try to make an icon that scale to infinite (works), and when I click on icon, an animation rotate the parent to 90deg and the icon rotate to 45deg (works). But, if I combine the 2 behavior, the rotate of icon break. I want rotate the icon of 45deg, and keep the animation. A demo example: https://codepen.io/KevinPy/pen/ooEbKY?editors=1100 In my demo, the first occurence works with the rotate to 45deg. The second occurence add the animation (via class

animation moving point error

匆匆过客 提交于 2021-01-28 02:08:40
问题 I am a beginner to Python. I'm trying to make an animation of a point moving in the horizontal direction. But, when I ran the code I received the below error: TypeError: 'PathCollection' object is not iterable I have no idea how to fix it. #---------------------------------------------------------------------- import numpy as np import matplotlib import matplotlib.pyplot as plt from matplotlib.animation import FuncAnimation Acc_11 = [1,2,3,4,6,7] lenAcc11 = len(Acc_11) Acc_12 = [2,2,2,2,2,2]

Angular 4 "export 'AnimationEvent' was not found in '@angular/animations'

我是研究僧i 提交于 2021-01-28 00:11:18
问题 Angular version 4.3.2 @angular/cli version 1.2.6 I'm using TypeScript (v2.4.2) for a component that imports import {animate, AnimationEvent, state, style, transition, trigger} from '@angular/animations'; I'm getting warnings that say "export 'AnimationEvent' was not found in '@angular/animations' The other functions (animate, state, style, etc.) trigger no warnings. I discovered that the @angular code in node_modules/@angular/animations.d.ts includes export * from './public_api'; and ./public

Flutter AnimatedList still janky?

岁酱吖の 提交于 2021-01-27 22:13:22
问题 I'm currently using an AnimatedList in my Flutter app and having problems with the way removed list items are animated out. The animation itself works as expected but once the removed item finishes animating, it just disappears causing the other widgets to jump into its place. I had expected the other items to transition into the place of the removed item ... I tried wrapping my list items with a ScaleTransition but that didn't help - the other list items still do not react to the removed

SwiftUI - Animate path shape stroke drawing

丶灬走出姿态 提交于 2021-01-27 21:16:30
问题 Is there a way to animate the stroke drawing of a path whenever its destination point changes? Here is a snippet of my code: struct JourneyMapLineView: View { @Binding var rects: [CGRect] var body: some View { rects.count != 0 ? JourneyMapLineShape(startRect: rects[0], endRect: rects[rects.count-1]) .stroke(Color.red), lineWidth: 8) .animation(.easeInOut(duration: 0.3)) //<-- Is not working : nil } } struct JourneyMapLineShape: Shape { var startRect: CGRect var endRect: CGRect func path(in _:

Change in highcharts version breaks animation of elements

老子叫甜甜 提交于 2021-01-27 20:52:43
问题 Good day! We wrote some basic animation logic for bubble charts to create a very basic version of the Gapminder motion charts when Google decided to abandon them. All was well until we recently started a run through updating our versions of jquery/ui/highcharts. I can't see what would have changed in the changelog between 5.06 and 5.07 that would have broken it, but it seems to be in those two versions. The jquery version doesn't seem to impact it. Any ideas? function animateCircle(dataObject

Pausing one animation while keeping another — BAFluidView Swift

試著忘記壹切 提交于 2021-01-27 19:25:30
问题 Okay...this is a long shot. Here's goes... Background: For a long time, I've been trying to figure out how to animate a wave horizontally across the screen while a long press is active. When the long press is interrupted or ends, the wave pauses in place, while continuing to ripple. I've struggled to find a way to implement this. And then I recently stumbled across BAFluidView. I was able to get the wave looking as I'd like it to: The wave animates nicely. I can control when it starts. But, I

react-pose delay the pose group height transition until after children

我怕爱的太早我们不能终老 提交于 2021-01-27 17:33:19
问题 const Item = posed.div({ enter: {x: 0, opacity: 1}, exit: {x: 1000, opacity: 0} }); <PoseGroup> <Item key={whatever}></Item> </PoseGroup> Currently when I remove an item from the list, the pose group div gets shorter and the item slides out at the same time. How do I tell the pose group to wait until item has finished animating before updating the height of the pose group? To delay an Item, you add delay to the config, but how do I delay a pose group? 回答1: The issue you're facing is that the