angle

Longitude / Latitude to quaternion

北慕城南 提交于 2019-12-05 09:23:33
I've got a longitude and latitude and want to convert this to a quaternion and wondering how I can do this? I want to use this, because I've got an app which projects the earth on a sphere and I want to rotate from one location to another one. Best! There's a way to go about this without using matrices or vectors, similar to this numpy implementation . We can think of longitude/latitude as two quaternion rotations composed together. Let's work with a Z-up right-handed coordinate system. Let's call longitude φ and latitude θ, and the point represented by the two as (φ, θ). For visualization,

Convert a Unit Vector to a Quaternion

核能气质少年 提交于 2019-12-05 06:22:39
So I'm very new to quaternions, but I understand the basics of how to manipulate stuff with them. What I'm currently trying to do is compare a known quaternion to two absolute points in space. I'm hoping what I can do is simply convert the points into a second quaternion, giving me an easy way to compare the two. What I've done so far is to turn the two points into a unit vector. From there I was hoping I could directly plug in the i j k into the imaginary portion of the quaternion with a scalar of zero. From there I could multiply one quaternion by the other's conjugate, resulting in a third

What's a quaternion rotation?

那年仲夏 提交于 2019-12-04 22:35:45
Is quaternion rotation just a vector with X,Y,Z which the object will rotate towards, and a roll which turns the object on its axis? Is it that simple? Meaning if you have X=0, Z=0 and Y=1 the object will face upwards? And if you have Y=0, Z=0 and X=1 the object will face to the right? (assuming X right, Y up and Z depth) A quaternion has 4 components, which can be related to an angle θ and an axis vector n . The rotation will make the object rotate about the axis n by an angle θ. For example, if we have an cube like ______ |\ 6 \ | \_____\ z |5 | | : y ^ \ | 4 | \| \|____| +--> x Then a

Svg matrix decomposition

↘锁芯ラ 提交于 2019-12-04 22:26:49
问题 In svg we have method element.getCTM() which returns a SVGMatrix as: [a c e][b d f][0 0 1] I want to calculate sx , sy and angle of rotation from this matrix. 回答1: There is a lot to read and learn on this subject. I'll give a basic answer, but be aware, if you are trying to do a game or animations this is NOT the way to do it. a == sx and d == sy , so you'll access these like this: var r, ctm, sx, sy, rotation; r = document.querySelector('rect'); // access the first rect element ctm = r

Defining an “inside room point” from wall points

那年仲夏 提交于 2019-12-04 18:07:12
I need help with one tricky thing that I've tried to solve for a couple of days now. It feels like it should be relatively easy and that I am simply missing something somewhere. I have an array defining each wall point (black dots) and I want to create a new inside point (green dots) for each wall point. The distance between each wall point and inside point should be 600. I made a picture to show what I mean: I'm writing this in javascript with aid of WebGL (ThreeJS). I'm going to propose a solution similar to David's, but using vertices rather than line segments. My solution also requires a

Cant Run Application Created With QT5 And VS2013 In Windows XP

只谈情不闲聊 提交于 2019-12-04 10:51:52
I have application created with QT5 and Visual Studio 2013 . I also use QT WebEngine in my application. My application works fine in windows 7 (32 bit) . For some reason i need to run it in windows xp sp3 (32 bit). When i run it, I get the following error: The procedure entry point strnlen could not be located in the dynamic link library msvcrt.dll I press OK several time and it goes away and my QMainWindow will pop out, But its totally BLACK and i see the following errors in debugger. class QWindowsEGLStaticContext *__cdecl QWindowsEGLStaticContext::create(class QFlags<enum

get tilt angle Android

谁说胖子不能爱 提交于 2019-12-04 09:28:53
问题 I'm trying to get the tilt angle, roll angle from my sensors from my android phone but with no success so far, when I click on my button which should give me the 3 angles, I get "results: 0.0 -0.0 -0.0" package com.example; import android.app.Activity; import android.hardware.Sensor; import android.hardware.SensorEvent; import android.hardware.SensorEventListener; import android.hardware.SensorManager; import android.os.Bundle; import android.widget.TextView; import android.widget.Button;

OpenCV RotatedRect with specified angle

荒凉一梦 提交于 2019-12-04 08:42:17
问题 I have the situation that I have a small binary image that has one shape, around which I want to find the best fitting rotated rectangle ( not bounding rectangle). I know that there is cv::minAreaRect() that you apply on the result found by cv::findContours() , but this has delivered poor results in my case, because the data is noisy (coming from MS Kinect, see example picture where rotation changes due to the input data (contour) being slightly different). What I did instead was to calculate

Python code to calculate angle between three points (lat long coordinates)

只谈情不闲聊 提交于 2019-12-04 06:49:15
Can anybody suggest how to calculate angle between three points (lat long coordinates) A : (12.92473, 77.6183) B : (12.92512, 77.61923) C : (12.92541, 77.61985) I see two main ways to solve your problem, assuming you want angle ABC (B is the vertex of the angle). Since your three points are close to each other (less than 0.0007° latitude and 0.002° longitude apart), we can approximate the earth as a plane and use two-dimensional vector calculations. A degree of longitude and of latitude are not the same distance when we are away from the equator, but we can adjust for that. Another solution is

Finding the angles for the X, Y and Z axis in 3D - OpenGL/C++

 ̄綄美尐妖づ 提交于 2019-12-04 05:52:17
I am currently trying to use OpenGL (With SDL) to draw a cube to the location where I left click in the screen and then get it to point at the position in the screen where I right click. I can successfully draw a cube at my desired location using gluUnproject - Meaning I already know the coordinates of which my cube is situated. However I do not know how to calculate all of the angles required to make my cube point at the new location. Of course I am still using gluUnproject to find the coordinates of my right click, but I only know how to rotate around the Z axis from using 2D graphics. For