OpenGL ES 2.0 Alpha
问题 I am trying to load a texture PNG ( exported by photoshop) and use it in OpenGL ES 2.0 in Android, but the solid color seems like transparent ( black circle in the png is totally black) I has been read that if you scale a png more than 50% that bug appear( I tested with scaling more and same so I supposed that is not the case) I also read that BitmapFactory dont read premultiplied alpha PNG ,I tryed another fuction that supposed that do the work but didnt work( maybe it was wrong) Any ways to