OpenGL transparent images have black in them
问题 I am working on a game for Android and I was wondering why whenever I draw images with transparency there seems to always be some black added to the transparent parts. This happens all over and makes some of my effects look strange. Here is an example. The two circles are only white images with a blur but you can see when one overlaps the other it has a shadow. If I overlap two of the circles say in Inkscape I get pure white where they overlap. I am using GLES20.glEnable(GLES20.GL_BLEND);