accelerometer

android remove gravity from accelerometer readings

守給你的承諾、 提交于 2019-12-03 12:04:23
问题 I am developing an application for Android where I need to remove gravity from accelerometer readings. I have read multiple discussions on this problem, I have also found an algorithm here, but I didn't really understand it. I want to filter gravity from each axis, not from the total acceleration. Could you please help me out? My code should be something like: public void onSensorChanged(SensorEvent sensorEvent) { float vals[] = sensorEvent.values; float accelerationX = filterGravity(vals[0])

What exactly does the iPhone accelerometer measure?

匆匆过客 提交于 2019-12-03 11:43:20
The apple documentation for UIAcceleration class says, "When a device is laying still with its back on a horizontal surface, each acceleration event has approximately the following values: x: 0 y: 0 z: -1 " Now, I am confused! How can the acceleration be non-zero, when you clearly say the "device is laying still"? UPDATE Judging by the responses, I think this should be called something like 'forceometer' or 'gravitometer' and not accelerometer! You get a -1 on the Z axis because gravity is acting on the device, applying a constant acceleration of 1G. I assume you want user acceleration, which

Compute rotation matrix using the magnetic field

╄→гoц情女王★ 提交于 2019-12-03 11:21:35
问题 In get rotation matrix value it contains public static boolean getRotationMatrix (float[] R, float[] I, float[] gravity, float[] geomagnetic) Here how can i calculate the float[] gravity ? I found a sample of code where it calculate the orientation using both Accelerometer and Magnetic field boolean success = SensorManager.getRotationMatrix( matrixR, matrixI, valuesAccelerometer, valuesMagneticField); if(success){ SensorManager.getOrientation(matrixR, matrixValues); double azimuth = Math

Compass and Accelerometer precision

南笙酒味 提交于 2019-12-03 10:11:11
i made my own application in Android that use compass and accelerometer sensors to display the degrees of rotation and inclination of my device. I initialized all the listener and objects i needed (i followed some tutorials), and now i can catch the degrees as i wished. The problem is that the measures that sensors return aren't accurate. I mean even if i try to round the values of degrees i catch from the sensor, they oscillate between -/+ 7 (or 8) degrees every fraction of a second, even if i stay in a grass field away from any disturbing source. What i want to have is a accurate measure of

Android: Algorithms for SensorManager.getRotationMatrix and SensorManager.getOrientation()

回眸只為那壹抹淺笑 提交于 2019-12-03 09:05:13
To get orientation as a from of euler angles (e.g., pitch, roll, azimuth) in Android, it is required to execute followings: SensorManager.getRotationMatrix(float[] R, float[] I, float[] gravity, float[] geomagnetic); SensorManager.getOrientation(float[] R, float[] orientation); In the first one, I realize that it uses a kind of TRIAD algorithms; Rotation matrix (R[]) is composed of gravity, geomagnetic X gravity, gravity X (geomagnetic X gravity) --- X is cross product. See codes below: float Ax = gravity[0]; float Ay = gravity[1]; float Az = gravity[2]; final float Ex = geomagnetic[0]; final

Android accelerometer and gyroscope

天大地大妈咪最大 提交于 2019-12-03 09:03:10
Is there any application that is available which I can try out to see the difference between using an accelerometer and gyroscope (where the lag is evident while using an accelerometer). I get the theoretical aspect of using a gyroscope over an accelerometer. But I would like to see it visually. Ali Well, not an app but in this video , starting from 21:55, there is a demo. 来源: https://stackoverflow.com/questions/7383012/android-accelerometer-and-gyroscope

Get angle of elevation?

和自甴很熟 提交于 2019-12-03 08:02:07
问题 From the accelerometer, is it possible to get the angle of elevation? For those of you who don't know, the angle of elevation is: Is this possible with the accelerometer measurements? 回答1: It is not really possible to get that "elevation angle" to the line of sight since you have no idea where the user is... What you can do though is assume that the user orients the screen of the device straight towards his eyes. With that assumption, you can use http://developer.android.com/reference/android

explanation of iOS rotation matrix

纵饮孤独 提交于 2019-12-03 07:54:15
I am trying to work with 3D rotations but I don't seem to get the idea how the framework does the calculations. For example I get this data: yaw -1.010544 pitch 0.508249 roll 1.128918 Then I print the corresponding rotation matrix 0.599901 -0.128495 -0.789689 0.740043 0.464230 0.486649 0.304065 -0.876344 0.373584 After reading the API and the wiki, I am pretty sure there must be a general way to create a rotationmatrix out of euler angles. I tried all of these here , no results. Do I miss something, or how is this done? Well, iOS or CoreMotion provides both. RotationMatrix and Euler Angle

How to create an android app that activates on shake events when screen locked? [closed]

老子叫甜甜 提交于 2019-12-03 07:49:48
问题 Closed. This question is off-topic. It is not currently accepting answers. Want to improve this question? Update the question so it's on-topic for Stack Overflow. Closed 5 years ago . I want to create an app that **starts the Main activity whenever the device shakes, even when screen locked. Can anyone explain how to do that? I have an idea that it requires to create a service that runs in background, but I am struggling with actual coding and don't know how to do it. 回答1: To create an app

Android: reading accelerometer without memory allocation?

我的未来我决定 提交于 2019-12-03 07:45:59
I am developing a game for Android (2.1+), using the accelerometer as user input. I use a sensor listener that I register at the beginning of the activity with the sensor manager, as follows: mSensorManager.registerListener(SystemRegistry.inputSystem.mSensorListener, accSensor, SensorManager.SENSOR_DELAY_UI); That works well and I just read the accelerometer values in onSensorChanged(SensorEvent event) in order to use it in my game loop: public void onSensorChanged(SensorEvent event){ accX = event.values[0]; accY = event.values[1]; accY = event.values[2]; } I am writing a real-time game so I