How to recalculate axis-aligned bounding box after translate/rotate?
问题 When I first load my object I calculate the initial AABB with the max and min (x,y,z) points. But this is in object space and the object moves around the world and more importantly, rotates. How do I recalculate the new AABB every time the object is translated/rotated? This happens basically every frame, is it going to be a very intensive operation to recalculate the new AABB every frame? If so, what would be the alternative? I know AABBs will make my collision detection less accurate but it