I'm using the java libgdx game library and im curious if I can tell if a key is being HELD, not pressed and let go.
I need to know this because I'm going to play a shorter mp3 file if it is just pressed and a longer one if it is held.
I'm using the java libgdx game library and im curious if I can tell if a key is being HELD, not pressed and let go.
I need to know this because I'm going to play a shorter mp3 file if it is just pressed and a longer one if it is held.
Yes, you can easily check they either via Gdx.input.isKeyPressed(Input.Keys.XXX)
or by implementing an InputProcessor
.
public class MyInputProcessor implements InputProcessor { public boolean keyPressed; @Override public boolean keyDown(int keycode) { if (keycode == Input.Keys.XXX) { keyPressed = true; } return false; } @Override public boolean keyUp(int keycode) { if (keycode == Input.Keys.XXX) { keyPressed = false; } return false; } }
And using it like this:
MyInputProcessor processor = new MyInputProcessor(); Gdx.input.setInputProcessor(processor); ... if (processor.keyPressed) { // do some stuff }
You can read more about that here.