I am currently trying to use OpenGL (With SDL) to draw a cube to the location where I left click in the screen and then get it to point at the position in the screen where I right click.
I can successfully draw a cube at my desired location using gluUnproject - Meaning I already know the coordinates of which my cube is situated.
However I do not know how to calculate all of the angles required to make my cube point at the new location.
Of course I am still using gluUnproject to find the coordinates of my right click, but I only know how to rotate around the Z axis from using 2D graphics.
For example before, if I wanted to rotate a quad around the Z axis (Of course, this would be a top down view where the Z axis is still "going through" the screen) in 2D I would do something like:
angle = atan2(mouseCoordsY - quadPosY, mouseCoordsX - quadPosX); glRotatef(angle*180/PI, 0, 0, 1);
My question is, how would I go about doing this in 3D?
- Do I need to calculate the angles for each axis as I did above?
- If so how do I calculate the angle for rotation around the X and Y axis?
- If not, what method should I use to achieve my desired results?
Any help is greatly appreciated.