Code derived from the tutorial
I am beginning some OpenGL-ES 2.0 for the Android system. I took the following code from: http://developer.android.com/training/graphics/opengl/environment.html#renderer
public class MyRenderer implements GLSurfaceView.Renderer { public void onSurfaceCreated(GL10 unused, EGLConfig config) { GLES20.glClearColor(0.5f, 0.5f, 0.5f, 1.0f); } public void onDrawFrame(GL10 unused) { GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); } public void onSurfaceChanged(GL10 unused, int width, int height) { GLES20.glViewport(0, 0, width, height); } }
I am receiving the following error
Gradle: error: MyRenderer is not abstract and does not override abstract method onSurfaceCreated(GL10,EGLConfig) in Renderer
Does anyone know how to proceed? I need to use the MyRenderer
class to pass to the GLSurfaceView
, so simply declaring it abstract is not a viable solution. Can anybody shed some light on my problem?