Qt: QPainter + GDI in the same widget?

匿名 (未验证) 提交于 2019-12-03 02:35:01

问题:

I'm trying to use the method described here to use a QPainter and GDI calls on the same widget.
Unfortunately this tutorial seem to have been written on an earlier version of Qt and now it does not work.

I set the WA_PaintOnScreen flag and reimplement paintEngine() to return NULL.

Then on the paintEvent() I create a QPainter, use it and then use some GDI calls to paint a bitmap. The GDI calls work fine but the QPainter does nothing. I get the following error on the console:

QPainter::begin: Paint device returned engine == 0, type: 1 

Is this simply not supported anymore? how can I do it?

I've also tried creating an additional widget on top of the GDI-painting widget but that didn't go well as well since the top widget appears black and blocks the GDI widget.

回答1:

I got this working in QT 4.7-beta 2 as follows

  1. In the constructor call setAttribute(Qt::WA_PaintOnScreen,true);
  2. Do NOT reimplement paintEngine() to return NULL;
  3. Use the following code in the paintEvent();

    QPainter painter(this); HDC hdc = painter.paintEngine()->getDC();   // THIS IS THE CRITICAL STEP!  HWND hwnd = winID();     // From this point on it is all regular GDI  QString text("Test GDI Paint"); RECT rect; GetClientRect(hwnd, &rect);  HBRUSH hbrRed = CreateSolidBrush(RGB(255,0,0)); FillRect(hdc, &rect, hbrRed); HBRUSH hbrBlue = CreateSolidBrush(RGB(40,40,255)); HPEN bpenGreen = CreatePen(PS_SOLID, 4, RGB(0,255,0)); SelectObject(hdc,bpenGreen); SelectObject(hdc,hbrBlue);  Ellipse(hdc,10,10,rect.right-20,rect.bottom-20); SetTextAlign(hdc, TA_CENTER | TA_BASELINE); TextOutW(hdc, width() / 2, height() / 2, text.utf16(), text.size()); ReleaseDC(hwnd, hdc); 


回答2:

This worked with Qt 4.0 and 4.1, but stopped working in either 4.2 or 4.3, when Trolltech reimplemented the Windows paint engine. In the second edition of the Qt 4 book, we added the sentence:

"For this to work, we must also reimplement QPaintDevice::paintEngine() to return a null pointer and set the Qt::WA_PaintOnScreen attribute in the widget's constructor."

I haven't tested it using later versions of Qt (I'm no longer at Trolltech/Nokia and have no Windows machine) but I hope it will still work.



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