Android ― GLSurfaceView EGL_BAD_ALLOC

匿名 (未验证) 提交于 2019-12-03 01:29:01

问题:

My program switches between two Activities that each inflate a derived GLSurfaceView that uses VBOs. After switching back and forth between the two Activities a few times, the program crashes and throws the following exception. Each time there is a context switch the VBO buffers are deleted, onStop() is called, and a new instance of the next Activity's GLSurfaceView is inflated. I refactored the program to run on only one GLSurfaceView and Activity, and the program seems to run without incident. Only polygons and colors are used, no textures. Here's the damage:

 Java.lang.RuntimeException: createContext failed: EGL_BAD_ALLOC    at android.opengl.GLSurfaceView$EglHelper       .throwEglException(GLSurfaceView.java:1079)    at android.opengl.GLSurfaceView$EglHelper       .throwEglException(GLSurfaceView.java:1071)    at android.opengl.GLSurfaceView$EglHelper       .start(GLSurfaceView.java:927)    at android.opengl.GLSurfaceView$GLThread       .guardedRun(GLSurfaceView.java:1248)    at android.opengl.GLSurfaceView$GLThread       .run(GLSurfaceView.java:1118) 

From doing some internet research, this is a recognized bug. So how do I do damage control? +200 for a nudge in the right direction.

EDIT: I SOLVED THE PROBLEM (I FORGOT TO CALL ONPAUSE() / ONRESTART() ON THE VIEWS). FIRST PERSON TO PUT AN ANSWER ABOUT ANYTHING WHATSOEVER GETS +200.

回答1:

Annoyingly I can't post a comment yet, but I think you mean onResume, not onRestart. Your Activity can be paused without being stopped, which would cause onPause, but not onRestart.

This image (from the Activity docs) shows this activity life cycle very nicely:

In short, remember to pass onPause and onResume to both your super and to the GLSurfaceView.

From http://android-developers.blogspot.com/2009/04/introducing-glsurfaceview.html:

public class ClearActivity extends Activity {     ... snip ...      @Override     protected void onPause() {         super.onPause();         mGLView.onPause();     }      @Override     protected void onResume() {         super.onResume();         mGLView.onResume();     }      private GLSurfaceView mGLView; } 


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