I'm creating a game using LibGDX. Now I have two problems.
First, I'm trying to catch back key so that the game will pause. I'm already calling the Gdx.input.setCatchBackKey(true)
method in my Game
class. Here is the code :
public class CvSGame extends Game { public Preferences prefs; @Override public void create() { Gdx.input.setCatchBackKey(true); prefs = Gdx.app.getPreferences("game_pref"); //setScreen(new SplashScreen(this)); //setScreen(new HomeScreen(this)); //setScreen(new GameScreen(this)); GamePlay.initialized(this); } }
GamePlay.initialized
is a method to set the Game
with a GameScreen
which implements Screen
and InputProcessor
.
In the GameScreen
, I already call setInputProcessor
. The code for GameScreen
is :
public class GameScreen implements Screen, InputProcessor{ CvSGame parent; public GameScreen(CvSGame pParent){ parent = pParent; Gdx.input.setInputProcessor(this); } @Override public void show() { } @Override public void resize(int width, int height) { } @Override public void render(float delta) { } @Override public void hide() { } @Override public void pause() { } @Override public void resume() { } @Override public void dispose() { } @Override public boolean keyDown(int keycode) { if(keycode == Keys.BACK) { pauseGame(); } return false; } @Override public boolean keyUp(int keycode) { return false; } @Override public boolean keyTyped(char character) { return false; } @Override public boolean touchDown(int screenX, int screenY, int pointer, int button) { return false; } @Override public boolean touchUp(int screenX, int screenY, int pointer, int button) { return false; } @Override public boolean touchDragged(int screenX, int screenY, int pointer) { return false; } @Override public boolean mouseMoved(int screenX, int screenY) { return false; } @Override public boolean scrolled(int amount) { return false; } private void pauseGame(){ GamePlay.gameState = GamePlay.PAUSED; } }
I think, if the Back button on my Android device is pressed, it will call the keyDown
method and the method pauseGame
will be called.
But, that's not happening. My game is exiting and the keyDown
method is not called (I'm already try to log a message if method keyDown is called, but the message never appear).
The second problem I have is caused by pausing game with the method pause()
. I think if the home button or the device receives a call, the method pause
in GameScreen
will be called. So, I think if I want to pause my game when the home button is pressed, I call the method pauseGame
in method pause
. And it works well. But the problem comes after I press back button so the game will quit. After the game quits and I try to start it again, my texture is not loaded.
By the way, currently I'm not using AssetManager
but call a method to load assets in the constructor.